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| game_mechanics:attacks [2025/04/20 12:16] – [Attacks] mentle | game_mechanics:attacks [2026/06/26 12:02] (current) – removed ms_wuntch | ||
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| - | ====== Attacks ====== | ||
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| - | An Attack is made when a character declares they are attacking another character, object, vehicle, or anything else and done by making an Attack Roll\\ | ||
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| - | ===== Attack rolls ===== | ||
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| - | - An Attack Roll begins by choosing the Weapon you wish to Attack with (or in the case of magical Attacks successfully casting the [[game_mechanics: | ||
| - | - You then roll a D20, adding the relevant Stats as shown on the Weapon or Spell as well as any other [[game_mechanics: | ||
| - | - Then check to see if your combined result is equal to or greater than your target' | ||
| - | - If your Result IS greater than or equal to your opponents Defense then your attack is successful and you may continue on to do damage, if not your Attack is unsuccessful and the Attack sequence ends there. | ||
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| - | ===== Damage ===== | ||
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| - | Should your attack roll be successful you can then apply the Damage of your chosen Weapon, Many weapons have a dice as their damage, to apply their damage: | ||
| - | - Take the listed number of the type of dice (//For Example: a Weapon with a Damage of 2D6 would have you roll two six sided dice//) plus any other Bonus Dice you may have from Features and Items, Roll them and add the results together if rolling multiple dice. | ||
| - | - Then if the Dice has any Static Modifiers (//For Example: a Weapon may have a Damage profile of 2D4 + Brawn or 3D8 + 6//) add those as well as any other Static Modifiers from Features or Items you may have, you now have your total Damage | ||
| - | - Make note of the [[Game_Mechanics: | ||
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| - | ===== Interactions ===== | ||
| - | As Meat Space has many instant speed interactions through both [[game_mechanics: | ||
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