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| game_mechanics:check [2026/03/31 09:16] – [Check] ms_wuntch | game_mechanics:check [2026/06/30 12:17] (current) – ms_wuntch |
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| ====== Check ====== | ====== Check ====== |
| <WRAP> warning> | [[:Game Mechanics:Check#Check|Check]] is a mechanical term and type of roll. [[:Game Mechanics:Check#Check|Checks]] are used to measure a [[:Game Mechanics:Definitions:Character|Character's]] ability to accomplish difficult tasks.\\ |
| ** The content on this page is currently outdated, use with caution.** | |
| </WRAP> | |
| A Check is any roll of a D20 used to determine the success or failure of a given action, Checks will often be based on a Skill that is relevant to the actions being performed, allowing for the skill bonus of the character and any bonus dice from features such as job proficiency to be added to the roll.\\ | |
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| While Checks are primarily made based on skills, a GM may choose to call for a Check based purely on a Stat, for Example, the chance of an action succeeding may be entirely up to luck, so a GM may prompt a player for a “Luck” Check where the character would roll only a D20 plus their<wrap preview>[[:Stats:Grit]]</wrap> total.\\ | A [[:Game Mechanics:Check#Check|Check]] is rolled when a [[:Game Mechanics:Definitions:Character]] performs an action against the environment, an object or no particular [[:Game Mechanics:Definitions:Target]]. The [[:Game Mechanics:Definitions:Game Master|GM]] will specify a [[:Skills|Skill]] and a [[:Game Mechanics:Definitions:DC|Difficulty]]. A [[:Game Mechanics:Check#Check|Check]] is performed by rolling a D20 and adding the bonuses from the specified [[:Skills|Skill]]. If the [[:Game Mechanics:Dice Pool:Total]] is equal to or greater than the [[:Game Mechanics:Definitions:DC|Difficulty]], the [[:Game Mechanics:Check#Check|Check]] is [[:Game Mechanics:Success and Failure:Success|Successful]].\\ |
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| Anything that occurs in Meat Space may be accomplished with a Check.\\ | <WRAP round box> |
| | **Example**: Johnny Tutorial is trying to crack into an old timey safe. The [[:Game Mechanics:Definitions:Game Master|GM]] lays out that due to this being a fairly dextrous task and a very secure safe, that it will be a [[:Game Mechanics:Definitions:DC]] 35 [[:Skills:Coordination]] [[:Game Mechanics:Check]].\\ |
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| Abilities that refer specifically to Checks may only be used on Checks, as such these abilities would not work on Saves or Injury/Panic rolls. | Johnny then assembles his [[:Game Mechanics:Dice Pool]], adding a D6 from his [[:Game Mechanics:Definitions:Equipped]] [[:Items:Equipment:Tools:Specialised Jobber|Mk.2 Specialised Jobber]] and +7 from his [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Coordination]]. Johnny rolls a [[:Game Mechanics:Dice Pool:Result]] of 15 on his D20 and 5 on his D6, added together with his [[:Skills:Coordination]], Johnny gets a [[:Game Mechanics:Dice Pool:Total]] of 27.\\ |
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| ===== Skill Check ===== | He falls 8 shy of the [[:Game Mechanics:Definitions:DC]] of 35, without assistance from his [Allies], his [[:Game Mechanics:Check]] to open the safe [[:Game Mechanics:Success and Failure:Failure|Fails]]. |
| | </WRAP> |
| ===== Presence Check ===== | |
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| ===== Swagger Check ===== | |
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| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Jun 2026 |
| | * Page overhauled. |
| | </WRAP> |