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| game_mechanics:conditions:bleeding [2025/06/21 13:31] – created mentle | game_mechanics:conditions:bleeding [2026/06/27 18:56] (current) – removed ms_wuntch | ||
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| - | ====== Bleeding ====== | + | |
| - | Bleeding is a Condition, applied in stacks. At the start of the afflicted entities' | + | |
| - | \\ | + | |
| - | The target takes A.P. Damage equal to the number of Bleeding Stacks. | + | |
