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| game_mechanics:conditions:bleeding [2026/01/21 10:46] – 0.5 Affliction reword ms_wuntch | game_mechanics:conditions:bleeding [2026/06/27 18:56] (current) – removed ms_wuntch | ||
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| - | ====== Bleeding ====== | + | |
| - | **<wrap preview> | + | |
| - | \\ | + | |
| - | The [Target] takes [A.P. Damage] equal to the number of instances of [[:Game Mechanics: | + | |
| - | \\ | + | |
| - | This effect is applied at the start of the afflicted [Targets] [Turn], then the number of instances is reduced by 1. | + | |
| - | Should a [Target] have 0 instances, they are no longer afflicted. | + | |
