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game_mechanics:conditions:bleeding [2026/06/12 10:53] – external edit 127.0.0.1game_mechanics:conditions:bleeding [2026/06/27 18:56] (current) – removed ms_wuntch
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-====== Bleeding ====== +
-**<wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> - <wrap preview>[[:Game Mechanics:Conditions:Afflictions|Affliction]]</wrap>**\\ +
-\\ +
-The [Target] takes [A.P. Damage] equal to the number of instances of [[:Game Mechanics:Conditions:Bleeding]] they are afflicted with.\\ +
-\\ +
-This effect is applied at the start of the afflicted [Targets] [Turn], then the number of instances is reduced by 1. +
-Should a [Target] have 0 instances, they are no longer afflicted.+