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game_mechanics:conditions:diode_tagged [2025/10/19 10:50] mentlegame_mechanics:conditions:diode_tagged [2026/06/12 10:53] (current) – external edit 127.0.0.1
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 ====== Diode Tagged ====== ====== Diode Tagged ======
 **Condition.** \\ \\ **Condition.** \\ \\
-A target afflicted with this condition is tagged with a traceable diode. For as long as the target remains marked by the diode, you, or anyone with the scanner which applied this Condition, can Track the target with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].  \\ \\ The diode, that is marking the target, can be located and destroyed with the appropriate skills, equipment or Acute [[:Game_Mechanics:Perceptions#Electromagnetic (ECM)|E.C.M]]. Perception, cancelling the effect early.+A target afflicted with this condition is tagged with a traceable diode. For as long as the target remains marked by the diode, you, or anyone with the Item which applied this Condition, can Track the target with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].  \\ \\ The diode, that is marking the target, can be located and destroyed with the appropriate skills, equipment or Acute [[:Game_Mechanics:Perceptions#Electromagnetic (ECM)|E.C.M]]. Perception, cancelling the effect early.