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| game_mechanics:conditions:downed [2025/12/02 13:38] – changing old shortcuts to ratings mentle | game_mechanics:conditions:downed [2026/06/27 19:51] (current) – ms_wuntch |
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| ====== Downed ====== | ====== Downed ====== |
| **Condition.** \\ \\ The afflicted entity is unconscious, unable to move or otherwise act. they can be awoken with the <wrap preview>[[:Base_Actions:Help]]</wrap> Action if they have more than 0 [[:Ratings:Health]] and [[:Ratings:Strain]]. If they are healed while downed, that will additionally remove the condition. | <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap>\\ |
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| | The afflicted <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> is unconscious, unable to move or otherwise act. \\ |
| | \\ |
| | They can be awoken with the <wrap preview>[[:Basic Abilities:Help]]</wrap> <wrap preview>[[:Game Mechanics:Actions|Action]]</wrap> if they have more than 0 <wrap preview>[[:Ratings:Health]]</wrap> and <wrap preview>[[:Ratings:Strain]]</wrap>. \\ |
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| | If the afflicted <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> is healed, that will additionally remove this <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap>. |