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| game_mechanics:conditions:marked [2026/08/05 17:39] – ms_ash | game_mechanics:conditions:marked [2026/08/10 14:34] (current) – ms_ash |
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| [[:Game Mechanics:Conditions|Condition]]\\ | [[:Game Mechanics:Conditions|Condition]]\\ |
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| A [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Definitions:Entity]] can be [[:Game Mechanics:Definitions:Perceived]] and [[:Game Mechanics:Acquired]] by an [[:Game Mechanics:Definitions:Entity]] with [[:Game Mechanics:Perceptions#Dull Digitial|Dull Digital Perception]], or greater. In addition, any [[:Game Mechanics:Attack]] with the [Homing] [[:Game Mechanics:Definitions:Ability]] gains the [[:Game Mechanics:Definitions:Property:Advantage]] [[Game Mechanics:Definitions:Property]] against a [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Definitions:Entity]]. | A [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Definitions:Entity]] can be [[:Game Mechanics:Definitions:Perceived]] and [[:Game Mechanics:Acquired]] by an [[:Game Mechanics:Definitions:Entity]] with [[:Game Mechanics:Perceptions#Digitial|Dull Digital Perception]], or greater.\\ |