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game_mechanics:conditions:marked [2026/08/05 17:40] ms_ashgame_mechanics:conditions:marked [2026/08/10 14:34] (current) ms_ash
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 [[:Game Mechanics:Conditions|Condition]]\\ [[:Game Mechanics:Conditions|Condition]]\\
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-A [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Definitions:Entity]] can be [[:Game Mechanics:Definitions:Perceived]] and [[:Game Mechanics:Acquired]] by an [[:Game Mechanics:Definitions:Entity]] with [[:Game Mechanics:Perceptions#Digitial|Dull Digital Perception]], or greater. In addition, any [[:Game Mechanics:Attack]] with the [Homing] [[:Game Mechanics:Definitions:Ability]] gains the [[:Game Mechanics:Definitions:Property:Advantage]] [[Game Mechanics:Definitions:Property]] against a [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Definitions:Entity]].+A [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Definitions:Entity]] can be [[:Game Mechanics:Definitions:Perceived]] and [[:Game Mechanics:Acquired]] by an [[:Game Mechanics:Definitions:Entity]] with [[:Game Mechanics:Perceptions#Digitial|Dull Digital Perception]], or greater.\\