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| game_mechanics:conditions:missile_locked [2025/10/19 10:31] – created mentle | game_mechanics:conditions:missile_locked [2026/06/12 10:52] (current) – external edit 127.0.0.1 |
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| ====== Missile Locked ====== | ====== Missile Locked ====== |
| | **Condition.** \\ \\ |
| All Enemies gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on [[:Game_Mechanics:Attacks]] with Missile weapons against the afflicted target. These weapons also ignore <wrap preview>[[:Game_Mechanics:Definitions:Line of Sight]]</wrap> and <wrap preview>[[:Game_Mechanics:Definitions:Line of Effect]]</wrap>. \\ \\ (//A Missile Weapon is any [[:Items:Equipment:Weapons|Weapon]], [[:Vehicles:Vehicle Components|Vehicle Component]] or [[:Cyberware]] with the word "Missile" in it's name//). | All Enemies gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on [[:Game_Mechanics:Attacks]] with Missile weapons against the afflicted target. These weapons also ignore <wrap preview>[[:Game_Mechanics:Definitions:Line of Sight]]</wrap> and <wrap preview>[[:Game_Mechanics:Definitions:Line of Effect]]</wrap>. \\ \\ (//A Missile Weapon is any [[:Items:Equipment:Weapons|Weapon]], [[:Vehicles:Vehicle Components|Vehicle Component]] or [[:Cyberware]] with the word "Missile" in it's name//). |