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game_mechanics:conditions:missile_locked [2025/10/19 10:31] – created mentlegame_mechanics:conditions:missile_locked [2026/06/12 10:52] (current) – external edit 127.0.0.1
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 ====== Missile Locked ====== ====== Missile Locked ======
 +**Condition.** \\ \\
 All Enemies gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on [[:Game_Mechanics:Attacks]] with Missile weapons against the afflicted target. These weapons also ignore <wrap preview>[[:Game_Mechanics:Definitions:Line of Sight]]</wrap> and <wrap preview>[[:Game_Mechanics:Definitions:Line of Effect]]</wrap>. \\ \\ (//A Missile Weapon is any [[:Items:Equipment:Weapons|Weapon]], [[:Vehicles:Vehicle Components|Vehicle Component]] or [[:Cyberware]] with the word "Missile" in it's name//).  All Enemies gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on [[:Game_Mechanics:Attacks]] with Missile weapons against the afflicted target. These weapons also ignore <wrap preview>[[:Game_Mechanics:Definitions:Line of Sight]]</wrap> and <wrap preview>[[:Game_Mechanics:Definitions:Line of Effect]]</wrap>. \\ \\ (//A Missile Weapon is any [[:Items:Equipment:Weapons|Weapon]], [[:Vehicles:Vehicle Components|Vehicle Component]] or [[:Cyberware]] with the word "Missile" in it's name//).