Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |
| game_mechanics:conditions:painted [2026/08/07 17:04] – ms_ash | game_mechanics:conditions:painted [2026/08/07 17:05] (current) – ms_ash |
|---|
| [[:Game Mechanics:Conditions:Painted]] is a [[:Game Mechanics:Conditions|Condition]].\\ | [[:Game Mechanics:Conditions:Painted]] is a [[:Game Mechanics:Conditions|Condition]].\\ |
| \\ | \\ |
| Whenever an [[:Game Mechanics:Definitions:Entity]] performs an [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of the [[:Game Mechanics:Conditions:Painted]] [[:Game Mechanics:Definitions:Entity]], a [[:Game Mechanics:Bonus Die]], equal to X, is added to the [[:Game Mechanics:Dice Pool]]. X will be dictated by the [[:Items|Item]], [[:Cyberware]], [Component] or [[:Game Mechanics:Definitions:Ability]], etc, that applies the [[:Game Mechanics:Conditions:Painted]] [[:Game Mechanics:Conditions|Condition]]. | Whenever an [[:Game Mechanics:Definitions:Entity]] performs an [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of the [[:Game Mechanics:Conditions:Painted]] [[:Game Mechanics:Definitions:Entity]], a [[:Game Mechanics:Bonus Die]], is added to the [[:Game Mechanics:Dice Pool]]. The [[:Game Mechanics:Bonus Die]] will be dictated by the [[:Items|Item]], [[:Cyberware]], [Component] or [[:Game Mechanics:Definitions:Ability]], etc, that applies the [[:Game Mechanics:Conditions:Painted]] [[:Game Mechanics:Conditions|Condition]]. |