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game_mechanics:conditions:tagged [2026/08/10 15:48] – created ms_ashgame_mechanics:conditions:tagged [2026/08/10 15:48] (current) ms_ash
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 [[:Game Mechanics:Conditions:Tagged]] is a [[:Game Mechanics:Conditions|Condition]].\\ [[:Game Mechanics:Conditions:Tagged]] is a [[:Game Mechanics:Conditions|Condition]].\\
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-While [[:Game Mechanics:Conditions:Tagged]], an [[Game Mechanics:Entity]] can be [Tracked] over any distance using various [[:Items]], [Components], [[:Cyberware]] and [[:Game Mechanics:Definitions:Ability|Abilities]].+While [[:Game Mechanics:Conditions:Tagged]], an [[Game Mechanics:Definitions:Entity]] can be [Tracked] over any distance using various [[:Items]], [Components], [[:Cyberware]] and [[:Game Mechanics:Definitions:Ability|Abilities]].\\
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-Unlike other [[:Game Mechanics:Conditions]], the [[:Game Mechanics:Conditions:Tagged]] [[:Game Mechanics:Conditions|Condition]] can only be removed with the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action] if you can [[:Game Mechanics:Definitions:Perceived|Perceive]] the [[:Game Mechanics:Conditions:Tagged|Tag]]. This requires [[:Game Mechanics:Perceptions#E.M.|Acute E.M. Perception]] or an [[:Game Mechanics:Definitions:Appropriate]] [[:Items|Item]], [Component], [[:Cyberware]] and [[:Game Mechanics:Definitions:Ability]].+Unlike other [[:Game Mechanics:Conditions]], the [[:Game Mechanics:Conditions:Tagged]] [[:Game Mechanics:Conditions|Condition]] can only be removed with the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] if you can [[:Game Mechanics:Definitions:Perceived|Perceive]] the [[:Game Mechanics:Conditions:Tagged|Tag]]. This requires [[:Game Mechanics:Perceptions#E.M.|Acute E.M. Perception]] or an [[:Game Mechanics:Definitions:Appropriate]] [[:Items|Item]], [Component], [[:Cyberware]] and [[:Game Mechanics:Definitions:Ability]].