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game_mechanics:conditions [2026/06/27 14:46] ms_wuntchgame_mechanics:conditions [2026/08/10 15:27] (current) – [List of Common Conditions] ms_ash
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 ====== Conditions ====== ====== Conditions ======
-<WRAP centeralign Warning> +A [[:Game Mechanics:Conditions|Condition]] unless stated otherwise is a temporary effect that can hinder or harm those afflicted. Find below a list of all [[:Game Mechanics:Conditions]]. 
-**%%// UPDATE IN PROGRESS \\%%**\\  +====== List of Common Conditions ======
-**This Page is currently being updated, some terminology may be outdated.** +
-</WRAP> +
-A [[:Game Mechanics:Conditions|Condition]] unless stated otherwise is a temporary effect that can hinder or harm those afflicted. Find below a list of all [[:Game Mechanics:Conditions]] and their descriptions+
-===== List of Conditions =====+
 <WRAP group> <WRAP group>
 <WRAP column quarter> <WRAP column quarter>
   * [[Game Mechanics:Conditions:Chunklettes]]   * [[Game Mechanics:Conditions:Chunklettes]]
-  * [[Game Mechanics:Conditions:Downed]] +  * [[Game Mechanics:Conditions:Entangled]] 
-  * [[Game Mechanics:Conditions:Immobilised]] +  * [[Game Mechanics:Conditions:Marked]] 
-  * [[Game Mechanics:Conditions:Paralyzed]] +  * [[Game Mechanics:Conditions:Prone]] 
-  * [[Game Mechanics:Conditions:Stunned]]+  * [[Game Mechanics:Conditions:Tammed]]
 </WRAP> </WRAP>
 <WRAP column quarter> <WRAP column quarter>
   * [[Game Mechanics:Conditions:Death]]   * [[Game Mechanics:Conditions:Death]]
-  * [[Game Mechanics:Conditions:Entangled]] +  * [[Game Mechanics:Conditions:Grappled]] 
-  * [Irradiated+  * [[:Game Mechanics:Conditions:Painted]
-  * [Pinged] +  * [[Game Mechanics:Conditions:Scrambled]]
-  * [TAM'ed]+
 </WRAP> </WRAP>
 <WRAP column quarter> <WRAP column quarter>
   * [[Game Mechanics:Conditions:Disintegrated]]   * [[Game Mechanics:Conditions:Disintegrated]]
-  * [[Game Mechanics:Conditions:Grappled]] +  * [[Game Mechanics:Conditions:Held]] 
-  * [Marked+  * [[Game Mechanics:Conditions:Paralyzed]
-  * [Prone]+  * [[Game Mechanics:Conditions:Stunned]]
 </WRAP> </WRAP>
 <WRAP column quarter> <WRAP column quarter>
-  * [Doomed+  * [[Game Mechanics:Conditions:Downed]
-  * [[Game Mechanics:Conditions:Held]] +  * [[Game Mechanics:Conditions:Immobilised]] 
-  * [Painted+  * [[Game Mechanics:Conditions:Tagged]
-  * [[Game Mechanics:Conditions:Scrambled]]+  * [[Game Mechanics:Conditions:Snared]]
 </WRAP> </WRAP>
 </WRAP> </WRAP>
  
-===== Afflictions ===== +----
-{{page>:Game Mechanics:Conditions:Afflictions&noheader&inline}} +
-==== Anxiety ==== +
-{{page>:Game Mechanics:Conditions:Anxiety&noheader&inline&noeditbtn}} +
-==== Bleeding ==== +
-{{page>:Game Mechanics:Conditions:Bleeding&noheader&inline&noeditbtn}} +
-==== Blinded ==== +
-{{page>:Game Mechanics:Conditions:Blinded&noheader&inline&noeditbtn}} +
-==== Burning ==== +
-{{page>:Game Mechanics:Conditions:Burning&noheader&inline&noeditbtn}} +
-==== Corroded ==== +
-{{page>:Game Mechanics:Conditions:Corroded&noheader&inline&noeditbtn}} +
-==== Disrupted ==== +
-{{page>:Game Mechanics:Conditions:Disrupted&noheader&inline&noeditbtn}} +
-==== Disoriented ==== +
-{{page>:Game Mechanics:Conditions:Disoriented&noheader&inline&noeditbtn}} +
-==== Draining ==== +
-{{page>:Game Mechanics:Conditions:Draining&noheader&inline&noeditbtn}} +
-==== Frozen ==== +
-{{page>:Game Mechanics:Conditions:Frozen&noheader&inline&noeditbtn}} +
-==== Nauseated ==== +
-{{page>:Game Mechanics:Conditions:Nauseated&noheader&inline&noeditbtn}} +
-==== Poisoned ==== +
-{{page>:Game Mechanics:Conditions:Poisoned&noheader&inline&noeditbtn}} +
-==== Sticky ==== +
-{{page>:Game Mechanics:Conditions:Sticky&noheader&inline&noeditbtn}} +
-==== Suffocating ==== +
-{{page>:Game Mechanics:Conditions:Suffocating&noheader&inline&noeditbtn}} +
  
 +===== Chunklettes =====
 +{{page>[[Game Mechanics:Conditions:Chunklettes]]&noheader&inline}}
 +===== Death =====
 +{{page>[[Game Mechanics:Conditions:Death]]&noheader&inline}}
 +===== Disintegrated =====
 +{{page>[[Game Mechanics:Conditions:Disintegrated]]&noheader&inline}}
 +===== Downed =====
 +{{page>[[Game Mechanics:Conditions:Downed]]&noheader&inline}}
 +===== Entangled =====
 +{{page>[[Game Mechanics:Conditions:Entangled]]&noheader&inline}}
 +===== Grappled =====
 +{{page>[[Game Mechanics:Conditions:Grappled]]&noheader&inline}}
 +===== Held =====
 +{{page>[[Game Mechanics:Conditions:Held]]&noheader&inline}}
 +===== Immobilised =====
 +{{page>[[Game Mechanics:Conditions:Immobilised]]&noheader&inline}}
 +===== Marked =====
 +{{page>[[Game Mechanics:Conditions:Marked]]&noheader&inline}}
 +===== Painted =====
 +{{page>[[Game Mechanics:Conditions:Painted]]&noheader&inline}}
 +===== Paralyzed =====
 +{{page>[[Game Mechanics:Conditions:Paralyzed]]&noheader&inline}}
 +===== Pinged =====
 +{{page>[[Game Mechanics:Conditions:Pinged]]&noheader&inline}}
 +===== Prone =====
 +{{page>[[Game Mechanics:Conditions:Prone]]&noheader&inline}}
 +===== Scrambled =====
 +{{page>[[Game Mechanics:Conditions:Scrambled]]&noheader&inline}}
 +===== Stunned =====
 +{{page>[[Game Mechanics:Conditions:Stunned]]&noheader&inline}}
 +===== TAM'ed =====
 +{{page>[[Game Mechanics:Conditions:TAM'ed]]&noheader&inline}}