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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| game_mechanics:damage:strain_damage [2025/11/04 13:56] – mentle | game_mechanics:damage:strain_damage [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| ====== Strain Damage ====== | ====== Strain Damage ====== |
| Damage taken directly to a <wrap preview>[[:Character|Character's]]</wrap> <wrap preview>[[:Shortcuts:Strain]]</wrap> Pool. | |
| | [[:Game Mechanics:Damage:Strain Damage#Strain Damage|Strain Damage]] is a type of <wrap preview>[[:Game Mechanics:Damage]]</wrap>.\\ |
| | \\ |
| | When receiving [[:Game Mechanics:Damage:Strain Damage#Strain Damage|Strain Damage]] a <wrap preview>[[:Character]]</wrap> reduces their current <wrap preview>[[:Ratings:Strain]]</wrap> by the [Active Player's] <wrap preview>[[:Game Mechanics:Damage]]</wrap> <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>.\\ |
| | \\ |
| | [[:Game Mechanics:Damage:Strain Damage#Strain Damage|Strain Damage]] is <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap> by <wrap preview>[[:Game_Mechanics:Definitions:Ability|Abilities]]</wrap> including, but not limited to: <wrap preview>[[:Traits:Stubborn]]</wrap>, <wrap preview>[[:Traits:Hardened]]</wrap> and <wrap preview>[[:Traits:Unbreakable]]</wrap>. |