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game_mechanics:damage:strain_damage [2025/11/25 13:06] – ↷ Links adapted because of a move operation mentlegame_mechanics:damage:strain_damage [2026/06/12 10:53] (current) – external edit 127.0.0.1
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 ====== Strain Damage ====== ====== Strain Damage ======
-Damage taken directly to a <wrap preview>[[:Character|Character's]]</wrap> <wrap preview>[[ratings:strain]]</wrap> Pool.+ 
 +[[:Game Mechanics:Damage:Strain Damage#Strain Damage|Strain Damage]] is type of <wrap preview>[[:Game Mechanics:Damage]]</wrap>.\\ 
 +\\ 
 +When receiving [[:Game Mechanics:Damage:Strain Damage#Strain Damage|Strain Damage]] a <wrap preview>[[:Character]]</wrap> reduces their current <wrap preview>[[:Ratings:Strain]]</wrap> by the [Active Player's] <wrap preview>[[:Game Mechanics:Damage]]</wrap> <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>.\\ 
 +\\ 
 +[[:Game Mechanics:Damage:Strain Damage#Strain Damage|Strain Damage]] is <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap> by <wrap preview>[[:Game_Mechanics:Definitions:Ability|Abilities]]</wrap> including, but not limited to: <wrap preview>[[:Traits:Stubborn]]</wrap>, <wrap preview>[[:Traits:Hardened]]</wrap> and <wrap preview>[[:Traits:Unbreakable]]</wrap>.