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game_mechanics:damage [2026/03/03 11:42] ms_wuntchgame_mechanics:damage [2026/06/12 10:52] (current) – external edit 127.0.0.1
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 ====== Damage ====== ====== Damage ======
-<WRAP warning centeralign+[[:Game Mechanics:Damage#Damage|Damage]] is a mechanical term that refers to the loss or reduction of <wrap preview>[[:Ratings]]</wrap> such as <wrap preview>[[:Ratings:Health]]</wrap>, <wrap preview>[[:Ratings:Mana]]</wrap> and <wrap preview>[[:Ratings:Strain]]</wrap>. 
-**UNDER CONSTRUCTION\\ + 
-\\ +When [[:Game Mechanics:Damage#Damage|Damage]] is dealt, the [Active Player] determines their [[:Game Mechanics:Damage#Damage|Damage]] <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> by adding together their <wrap preview>[[:Game Mechanics:Definitions:Determination Die]]</wrap> and any relevant <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifiers]]</wrap>. 
-This page is currently being updatedThe rules here may not be representative of the current intended gameif you are currently testing the game, check with your GM for clarification**+ 
-</WRAP>+Once the [[:Game Mechanics:Damage#Damage|Damage]] <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> is known, it is then <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap>  
 + 
 +After <wrap preview>[[:Game Mechanics:Damage Mitigation]]</wrap>, [[:Game Mechanics:Damage#Damage|Damage]] is applied to the <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> <wrap preview>[[:Ratings|Rating]]</wrap> based on the type of [[:Game Mechanics:Damage#Damage|Damage]] being doneThis reduces that <wrap preview>[[:Ratings|Rating]]</wrap> by the <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap> [[:Game Mechanics:Damage#Damage|Damage]] <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>
 + 
 +Taking [[:Game Mechanics:Damage#Damage|Damage]] may have a number of effects such as causing <wrap preview>[[:Game Mechanics:Injury|Injuries]]</wrap>, <wrap preview>[[:Game Mechanics:Panic|Panics]]</wrap> or [Malfunctions] where <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap>.
  
 +[[:Game Mechanics:Damage#Damage|Damage]] comes in a variety of types which determine what <wrap preview>[[:Ratings|Rating]]</wrap> they reduce and how they are <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap>. Each [[:Game Mechanics:Damage#Damage|Damage]] type is listed and described below.
 ===== Damage Types ===== ===== Damage Types =====
 <WRAP group> <WRAP group>
 <WRAP half column> <WRAP half column>
 ==== Meat Damage ==== ==== Meat Damage ====
-[[:Game Mechanics:Damage:Meat Damage]]+{{page>[[:Game Mechanics:Damage:Meat Damage]]&noheader&inline}}
 ==== Magic Damage ==== ==== Magic Damage ====
-[[:Game Mechanics:Damage:Magic Damage]] +{{page>[[:Game Mechanics:Damage:Magic Damage]]&noheader&inline}} 
-==== A.P Damage ==== +==== Armour Piercing Damage ==== 
-[[:Game Mechanics:Damage:A.P Damage]]+{{page>[[:Game Mechanics:Damage:Armour Piercing Damage]]&noheader&inline}}
 </WRAP> </WRAP>
 <WRAP half column> <WRAP half column>
 ==== True Damage ==== ==== True Damage ====
-[[:Game Mechanics:Damage:True Damage]]+{{page>[[:Game Mechanics:Damage:True Damage]]&noheader&inline}}
 ==== Strain Damage ==== ==== Strain Damage ====
-[[:Game Mechanics:Damage:Strain Damage]]+{{page>[[:Game Mechanics:Damage:Strain Damage]]&noheader&inline}}
 ==== Mana Damage ==== ==== Mana Damage ====
-[[:Game Mechanics:Damage:Mana Damage]]+{{page>[[:Game Mechanics:Damage:Mana Damage]]&noheader&inline}}
 </WRAP> </WRAP>
 </WRAP> </WRAP>