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| game_mechanics:damage [2026/03/11 13:21] – ms_wuntch | game_mechanics:damage [2026/06/12 10:52] (current) – external edit 127.0.0.1 |
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| ====== Damage ====== | ====== Damage ====== |
| <WRAP warning centeralign> | [[:Game Mechanics:Damage#Damage|Damage]] is a mechanical term that refers to the loss or reduction of <wrap preview>[[:Ratings]]</wrap> such as <wrap preview>[[:Ratings:Health]]</wrap>, <wrap preview>[[:Ratings:Mana]]</wrap> and <wrap preview>[[:Ratings:Strain]]</wrap>. |
| **UNDER CONSTRUCTION\\ | |
| \\ | |
| This page is currently being updated. The rules here may not be representative of the current intended game. if you are currently testing the game, check with your GM for clarification**. | |
| </WRAP> | |
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| | When [[:Game Mechanics:Damage#Damage|Damage]] is dealt, the [Active Player] determines their [[:Game Mechanics:Damage#Damage|Damage]] <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> by adding together their <wrap preview>[[:Game Mechanics:Definitions:Determination Die]]</wrap> and any relevant <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifiers]]</wrap>. |
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| | Once the [[:Game Mechanics:Damage#Damage|Damage]] <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> is known, it is then <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap> . |
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| | After <wrap preview>[[:Game Mechanics:Damage Mitigation]]</wrap>, [[:Game Mechanics:Damage#Damage|Damage]] is applied to the <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> <wrap preview>[[:Ratings|Rating]]</wrap> based on the type of [[:Game Mechanics:Damage#Damage|Damage]] being done. This reduces that <wrap preview>[[:Ratings|Rating]]</wrap> by the <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap> [[:Game Mechanics:Damage#Damage|Damage]] <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>. |
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| | Taking [[:Game Mechanics:Damage#Damage|Damage]] may have a number of effects such as causing <wrap preview>[[:Game Mechanics:Injury|Injuries]]</wrap>, <wrap preview>[[:Game Mechanics:Panic|Panics]]</wrap> or [Malfunctions] where <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap>. |
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| | [[:Game Mechanics:Damage#Damage|Damage]] comes in a variety of types which determine what <wrap preview>[[:Ratings|Rating]]</wrap> they reduce and how they are <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap>. Each [[:Game Mechanics:Damage#Damage|Damage]] type is listed and described below. |
| ===== Damage Types ===== | ===== Damage Types ===== |
| <WRAP group> | <WRAP group> |
| <WRAP half column> | <WRAP half column> |
| ==== Meat Damage ==== | ==== Meat Damage ==== |
| [[:Game Mechanics:Damage:Meat Damage]] | |
| {{page>[[:Game Mechanics:Damage:Meat Damage]]&noheader&inline}} | {{page>[[:Game Mechanics:Damage:Meat Damage]]&noheader&inline}} |
| ==== Magic Damage ==== | ==== Magic Damage ==== |
| [[:Game Mechanics:Damage:Magic Damage]] | |
| {{page>[[:Game Mechanics:Damage:Magic Damage]]&noheader&inline}} | {{page>[[:Game Mechanics:Damage:Magic Damage]]&noheader&inline}} |
| ==== A.P Damage ==== | ==== Armour Piercing Damage ==== |
| [[:Game Mechanics:Damage:A.P Damage]] | {{page>[[:Game Mechanics:Damage:Armour Piercing Damage]]&noheader&inline}} |
| {{page>[[:Game Mechanics:Damage:A.P Damage]]&noheader&inline}} | |
| </WRAP> | </WRAP> |
| <WRAP half column> | <WRAP half column> |
| ==== True Damage ==== | ==== True Damage ==== |
| [[:Game Mechanics:Damage:True Damage]] | |
| {{page>[[:Game Mechanics:Damage:True Damage]]&noheader&inline}} | {{page>[[:Game Mechanics:Damage:True Damage]]&noheader&inline}} |
| ==== Strain Damage ==== | ==== Strain Damage ==== |
| [[:Game Mechanics:Damage:Strain Damage]] | {{page>[[:Game Mechanics:Damage:Strain Damage]]&noheader&inline}} |
| {{page>[[:Game Mechanics:Damage:True Damage]]&noheader&inline}} | |
| ==== Mana Damage ==== | ==== Mana Damage ==== |
| [[:Game Mechanics:Damage:Mana Damage]] | |
| {{page>[[:Game Mechanics:Damage:Mana Damage]]&noheader&inline}} | {{page>[[:Game Mechanics:Damage:Mana Damage]]&noheader&inline}} |
| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |
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