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Damage
How Health, Hull, Mana, Systems or Strain is lost, typically determined by rolling dice in a Damage Pool.
Damage Types
- [Meat] Damage (Physical, stopped by Armour & Supernatural Armour)
- Magical (stopped by Ward)
- Armour Piercing [A.P.] (stopped by Supernatural Armour)
- True (Stopped by nothing.).
- Strain Damage (losing Strain)
- Mana Damage (losing Mana)
