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Damage

How Health, Hull, Mana, Systems or Strain is lost, typically determined by rolling dice in a Damage Pool.

Damage Types

  • Meat Damage (Physical, stopped by Armour & Supernatural Armour)
  • Magical (stopped by Ward)
  • Armour Piercing [A.P.] (stopped by Supernatural Armour)
  • True (Stopped by nothing.).
  • Strain Damage (losing Strain)
  • Mana Damage (losing Mana)
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