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| game_mechanics:damage_die [2025/11/15 11:49] – created mentle | game_mechanics:damage_die [2026/06/26 10:37] (current) – ms_wuntch |
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| ====== Damage Die ====== | ====== Damage Die ====== |
| The [Dice Pool] used to determine the [Total] <wrap preview>[[:Game Mechanics:Damage]]</wrap> taken by a [Target] after a <wrap preview>[[:Game Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game Mechanics:Attacks|Attack]]</wrap> or damaging [Ability]. | [[:Game Mechanics:Damage Die]] are a type of [[:Game Mechanics:Definitions:Determination Die]]. They are the <wrap preview>[[Game Mechanics:Definitions:Dice]]</wrap> used to determine the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> <wrap preview>[[:Game Mechanics:Damage]]</wrap> taken by a [[:Game Mechanics:Definitions:Target]] after a <wrap preview>[[:Game Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game Mechanics:Attacks|Attack]]</wrap> or damaging <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap>. |