Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_mechanics:damage_types [2025/04/20 12:02] – mentle | game_mechanics:damage_types [2025/05/02 13:43] (current) – removed mentle | ||
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| - | In MEatspace all damage has a type and thus a corresponding statistic that reduces that type of damage | ||
| - | * Meat = Armour | ||
| - | * Magical = Ward | ||
| - | * Strain = Ego | ||
| - | * True = Supernatural? | ||
