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| game_mechanics:definitions:ability:ritual [2026/06/29 16:51] – ms_wuntch | game_mechanics:definitions:ability:ritual [2026/06/29 16:56] (current) – ms_wuntch |
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| [Buck] rolls his [[:Skills:Tech]] [[:Game Mechanics:Check]] and gets a [[:Game Mechanics:Dice Pool:Total]] of 24, which is added to his progress for a total of 82. Since 82 is greater than the [[:Game Mechanics:Definitions:Ability:Ritual#Severity|Severity]] of 80, the [[:Game Mechanics:Definitions:Ability:Ritual#Ritual|Ritual]] is [[:Game Mechanics:Success and Failure:Success|Successful]] and [Buck] gains the benefits of [[:Jobs:Merc:"That’s Mine!”]]. | [Buck] rolls his [[:Skills:Tech]] [[:Game Mechanics:Check]] and gets a [[:Game Mechanics:Dice Pool:Total]] of 24, which is added to his progress for a total of 82. Since 82 is greater than the [[:Game Mechanics:Definitions:Ability:Ritual#Severity|Severity]] of 80, the [[:Game Mechanics:Definitions:Ability:Ritual#Ritual|Ritual]] is [[:Game Mechanics:Success and Failure:Success|Successful]] and [Buck] gains the benefits of [[:Jobs:Merc:"That’s Mine!”]]. |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Jun 2026 |
| | * Various wording changes. |
| | * Various page links updated |
| | </WRAP> |
| |