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game_mechanics:definitions:ability:ritual [2026/06/29 16:51] ms_wuntchgame_mechanics:definitions:ability:ritual [2026/06/29 16:56] (current) ms_wuntch
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 [Buck] rolls his [[:Skills:Tech]] [[:Game Mechanics:Check]] and gets a [[:Game Mechanics:Dice Pool:Total]] of 24, which is added to his progress for a total of 82. Since 82 is greater than the [[:Game Mechanics:Definitions:Ability:Ritual#Severity|Severity]] of 80, the [[:Game Mechanics:Definitions:Ability:Ritual#Ritual|Ritual]] is [[:Game Mechanics:Success and Failure:Success|Successful]] and [Buck] gains the benefits of [[:Jobs:Merc:"That’s Mine!”]]. [Buck] rolls his [[:Skills:Tech]] [[:Game Mechanics:Check]] and gets a [[:Game Mechanics:Dice Pool:Total]] of 24, which is added to his progress for a total of 82. Since 82 is greater than the [[:Game Mechanics:Definitions:Ability:Ritual#Severity|Severity]] of 80, the [[:Game Mechanics:Definitions:Ability:Ritual#Ritual|Ritual]] is [[:Game Mechanics:Success and Failure:Success|Successful]] and [Buck] gains the benefits of [[:Jobs:Merc:"That’s Mine!”]].
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - Jun 2026
 +  * Various wording changes.
 +  * Various page links updated
 +</WRAP>