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| game_mechanics:definitions:ability [2026/08/12 09:34] – ms_wuntch | game_mechanics:definitions:ability [2026/08/12 09:34] (current) – removed ms_wuntch |
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| ====== Ability ====== | |
| [[:Mechanic:Ability|Ability]] is a mechanical and categorical term. [[:Mechanic:Ability|Abilities]] are a range of passive and active bonuses, effects, or direct interaction an [[:Mechanic:Entity]] may utilise to engage with the universe of Meat Space.\\ | |
| \\ | |
| When rules refer to an [[:Mechanic:Ability|Ability]] it can be any one of the 3 primary types of [[:Mechanic:Ability|Abilities]]; [[:Mechanic:Ability#Action]], [[:Mechanic:Ability#Ritual]] or [[:Mechanic:Ability#Trait]] which are listed and described below. | |
| ===== Primary Ability Types ===== | |
| <WRAP group> | |
| <WRAP centeralign column third> | |
| **[[:Mechanic:Ability#Action]]**\\ | |
| [[:Mechanic:Ability|Abilities]] that happen quickly and require an amount of [[:Character:Rating:Action Point|Action]] or [[:Character:Rating:Quick Action Point|Quick Action Points]] to use. | |
| </WRAP> | |
| <WRAP centeralign column third> | |
| **[[:Mechanic:Ability#Ritual]]**\\ | |
| [[:Mechanic:Ability|Abilities]] that require time to perform, ranging from several [[:Mechanic:Ability#Action|Actions]] up to multiple [Cycles]. | |
| </WRAP> | |
| <WRAP centeralign column third> | |
| **[[:Mechanic:Ability#Trait]]**\\ | |
| Passive [[:Mechanic:Ability|Abilities]] that either provide their effects permanantly or for a duration. | |
| </WRAP> | |
| ==== Actions ==== | |
| {{page>[[:Mechanic:Ability:Action]]&noheader&inline}} | |
| ==== Ritual ==== | |
| {{page>[[:Mechanic:Ability:Ritual]]&noheader&inline}} | |
| ==== Traits ==== | |
| {{page>[[:Mechanic:Ability:Trait]]&noheader&inline}} | |