Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| game_mechanics:definitions:ammo [2025/07/31 11:48] – mentle | game_mechanics:definitions:ammo [2026/06/27 15:19] (current) – ms_wuntch |
|---|
| ====== Ammo ====== | ====== Ammo ====== |
| //AAAXW// \\ | [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] is a mechanical and diagetic term. It is the total number of times an [[:Items|Item]] can be used before needing to be replenished, be it through bullets, arrows or energy cells.\\ |
| The Total amount of Ammo an Item has, once the Item's ammo has been spent,(through using it as part of the <wrap preview>[[:Base_Actions:Combat]]</wrap> Ability,The Item Jamming, or an Item's own ability), it can no longer be used for those abilties until it is <wrap preview>[[:Base_Actions:Reload|Reloaded]]</wrap>. \\ If an Item is listed with no Ammo value these rules do not apply. | \\ |
| | Once an [[:Items|Item's]] [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] has been reduced to 0, it can no longer be used for [[:Game Mechanics:Actions|Actions]] that require spending [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] until it is [[:Basic Abilities:Reload|Reloaded]]. \\ |
| | \\ |
| | If an [[:Items|Item]] is listed with no [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] value, it does not use any form of expendable ammunition, and therefore these rules do not apply. |