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game_mechanics:definitions:ammo [2025/09/28 11:54] mentlegame_mechanics:definitions:ammo [2026/06/27 15:19] (current) ms_wuntch
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 ====== Ammo ====== ====== Ammo ======
-//AAAXW// \\ +[[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] is a mechanical and diagetic term. It is the total number of times an [[:Items|Item]] can be used before needing to be replenishedbe it through bullets, arrows or energy cells.\\ 
-The Total amount of Ammo an Item has, once the Item's ammo has been spent,(through using it as part of the <wrap preview>[[:Base_Actions:Combat]]</wrap> Ability,The Item <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam|Jamming]]</wrap>, or an Item's own ability), it can no longer be used for those abilties until it is <wrap preview>[[:Base_Actions:Reload|Reloaded]]</wrap>. \\ If an Item is listed with no Ammo value these rules do not apply.+\\ 
 +Once an [[:Items|Item's]] [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] has been reduced to 0, it can no longer be used for [[:Game Mechanics:Actions|Actions]] that require spending [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] until it is [[:Basic Abilities:Reload|Reloaded]]. \\ 
 +\\  
 +If an [[:Items|Item]] is listed with no [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] value, it does not use any form of expendable ammunition, and therefore these rules do not apply.