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| game_mechanics:definitions:ammo [2026/06/27 15:19] – ms_wuntch | game_mechanics:definitions:ammo [2026/06/27 15:19] (current) – ms_wuntch |
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| [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] is a mechanical and diagetic term. It is the total number of times an [[:Items|Item]] can be used before needing to be replenished, be it through bullets, arrows or energy cells.\\ | [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] is a mechanical and diagetic term. It is the total number of times an [[:Items|Item]] can be used before needing to be replenished, be it through bullets, arrows or energy cells.\\ |
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| Once an [[:Items|Item's]] [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] has been reduced to 0, it can no longer be used for [[:Game Mechanics:Actions:Action]] that require spending [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] until it is [[:Basic Abilities:Reload|Reloaded]]. \\ | Once an [[:Items|Item's]] [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] has been reduced to 0, it can no longer be used for [[:Game Mechanics:Actions|Actions]] that require spending [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] until it is [[:Basic Abilities:Reload|Reloaded]]. \\ |
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| If an [[:Items|Item]] is listed with no [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] value, it does not use any form of expendable ammunition, and therefore these rules do not apply. | If an [[:Items|Item]] is listed with no [[:Game Mechanics:Definitions:Ammo#Ammo|Ammo]] value, it does not use any form of expendable ammunition, and therefore these rules do not apply. |