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| game_mechanics:definitions:appropriate [2026/02/04 11:25] – ms_ash | game_mechanics:definitions:appropriate [2026/08/12 09:57] (current) – removed ms_wuntch | ||
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| - | ====== Appropriate ====== | + | |
| - | [Appropriate], | + | |
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| - | When a rule, [Ability], [Property], etc applies "as [Appropriate]," | + | |
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| - | In practice, a rule is [Appropriate] when it meaningfully relates to what is actually happening in the narrative at the moment.\\ | + | |
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| - | **Example**: | + | |
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| - | <WRAP Notice center 800px> | + | |
| - | // | + | |
| - | There is a lot of stuff in Meat Space. Much of it, such as D'jump Travel, Black Holes, Cyberspace and Magic is closer to fiction that truth, really. Even if it can be known, our knowledge of these subjects may change over time. Thus, the important part is to keep the game fun and flowing. If your party wants to include gritty details, such as large planets gravity reducing Speed or Range, then do so. Your want makes it Appropriate. Other parties might find such a thing tedious. Similar ideas apply to Rations, Travel and other such details. There is no right or wrong answer for what details should be followed, regardless if they are the laws of physics, narrative tropes or anything else. The only important details are the ones the Players care about and what is fun.\\ | + | |
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| - | Therefore I highly recommend going with whatever is cooler at the time and trying not to sweat the small stuff. If something feels odd, ignore it, or slap Advantage or Disadvantage on the Roll and call it a day. The game can be as simple or as complicated as y'all want it to be. It's my job to try to account for as many variables as I can, but there is only so many I can cover, so sometimes y'all are gunna have to take the wheel. As a Cast Member, please feel free to speak up, out of character and clearly, if something feels odd, under valued or tediously managed. As a GM, feel free to ask the Cast if they are enjoying the details you are including or if anything feels odd.\\ | + | |
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| - | Remember, there is no wrong way to play the game, as long as you check in with each other and communicate as often as needed. It's never " | + | |
| - | </ | + | |
