Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
game_mechanics:definitions:augmenting [2026/02/10 15:53] ms_wuntchgame_mechanics:definitions:augmenting [2026/06/12 10:54] (current) – external edit 127.0.0.1
Line 8: Line 8:
 Most <wrap preview>[[:Character|Characters]]</wrap> prefer to have a professional [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] their objects to avoid damaging them. Should a <wrap preview>[[:Character]]</wrap> choose to have a professional perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]], they will charge an additional amount, between 5 to 20% of the <wrap preview>[[:Game Mechanics:Definitions:Value]]</wrap> of the materials, with the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] being perfomed safely after an [Appropiate] amount of time, see the table below for suggested times.\\ Most <wrap preview>[[:Character|Characters]]</wrap> prefer to have a professional [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] their objects to avoid damaging them. Should a <wrap preview>[[:Character]]</wrap> choose to have a professional perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]], they will charge an additional amount, between 5 to 20% of the <wrap preview>[[:Game Mechanics:Definitions:Value]]</wrap> of the materials, with the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] being perfomed safely after an [Appropiate] amount of time, see the table below for suggested times.\\
 \\ \\
-A <wrap preview>[[:Character]]</wrap> may choose instead to perform an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] themselves, when they do so it is always done under the effects of the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap><wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. This <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap><wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> has an [Effect] the [Players] deem [Appropriate] commonly a temporary <wrap preview>[[:Game Mechanics:Conditions|Condtion]]</wrap> that lasts until repaired, loss of the materials or in more extreme cases a long term <wrap preview>[[:Game Mechanics:Conditions|Condtion]]</wrap> or even destruction of the object. Additional negative <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> will apply based on how the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] is performed as [Appropriate]. See below for example <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> and why they may apply.\\+A <wrap preview>[[:Character]]</wrap> may choose instead to perform an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] themselves, when they do so it is always done under the effects of the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. This <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> has an [Effect] the [Players] deem [Appropriate] commonly a temporary <wrap preview>[[:Game Mechanics:Conditions|Condtion]]</wrap> that lasts until repaired, loss of the materials or in more extreme cases a long term <wrap preview>[[:Game Mechanics:Conditions|Condtion]]</wrap> or even destruction of the object. Additional negative <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> will apply based on how the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] is performed as [Appropriate]. See below for example <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> and why they may apply.\\
 <WRAP group> <WRAP group>
 <WRAP column half> <WRAP column half>
Line 22: Line 22:
 **Example**: Fhern the Fantastic has a <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] and wants to [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] it to a <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap>. Fhern goes to a vendor buying the materials and parts needed to perform the augment. Fhern pays the difference between the <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] and the <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> which is 2,800c. Fhern requests the vendor perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] and is charged 10% of the 2,800, an additional 280c. Fhern leaves their <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] with the vendor, returning 3 [Hours] later to pickup their newly minted <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]].\\ **Example**: Fhern the Fantastic has a <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] and wants to [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] it to a <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap>. Fhern goes to a vendor buying the materials and parts needed to perform the augment. Fhern pays the difference between the <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] and the <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> which is 2,800c. Fhern requests the vendor perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] and is charged 10% of the 2,800, an additional 280c. Fhern leaves their <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] with the vendor, returning 3 [Hours] later to pickup their newly minted <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]].\\
 \\ \\
-**Example 2**: Fhern takes the parts and materials and performs the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] on their <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] by themself instead. To do so they begin a [Tech] [Ritual] of [Severity] 65 with an [Hourly] [Interval] under the effects of the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap><wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. The conditions in which Fhern is performing the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] are not great as they are missing the correct tools and don't have a workshop to perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] in. This means their [Ritual] will additionally be performed under the <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Property:Fickle]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Unreliable]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap>. The [Players] agree that performing the augment in these conditions is extremely dangerous and thus, the raw materials would be destroyed if the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap><wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> is triggered.+**Example 2**: Fhern takes the parts and materials and performs the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] on their <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] by themself instead. To do so they begin a [Tech] [Ritual] of [Severity] 65 with an [Hourly] [Interval] under the effects of the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. The conditions in which Fhern is performing the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] are not great as they are missing the correct tools and don't have a workshop to perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] in. This means their [Ritual] will additionally be performed under the <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap>, <wrap preview>[[:Traits:Fickle]]</wrap> and <wrap preview>[[:Traits:Unreliable]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap>. The [Players] agree that performing the augment in these conditions is extremely dangerous and thus, the raw materials would be destroyed if the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> is triggered.
 </WRAP> </WRAP>
 <WRAP column half> <WRAP column half>
Line 29: Line 29:
 |< - 40% 60% >| |< - 40% 60% >|
 ^  Suggested Properties  ^  Situation  ^ ^  Suggested Properties  ^  Situation  ^
-|  <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Fickle]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] without the [Appropriate] tools.| +|  <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:traits:Fickle]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] without the [Appropriate] tools.| 
-|  <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Fickle]]</wrap>  |Using [Trade Goods] or similar objects of a higher <wrap preview>[[:Game Mechanics:Definitions:Mk]]</wrap> to perform an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] instead of bought parts or materials.| +|  <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:traits:Fickle]]</wrap>  |Using [Trade Goods] or similar objects of a higher <wrap preview>[[:Game Mechanics:Definitions:Mk]]</wrap> to perform an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] instead of bought parts or materials.| 
-|  <wrap preview>[[:Game Mechanics:Definitions:Property:Poor]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Unreliable]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] without the [Appropriate] surroundings such as a workshop, operating room or dry dock.| +|  <wrap preview>[[:traits:Poor]]</wrap> or <wrap preview>[[:traits:Unreliable]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] without the [Appropriate] surroundings such as a workshop, operating room or dry dock.| 
-|  <wrap preview>[[:Game Mechanics:Definitions:Property:Poor]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Unreliable]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] while in a high pressure situation.| +|  <wrap preview>[[:traits:Poor]]</wrap> or <wrap preview>[[:traits:Unreliable]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] while in a high pressure situation.| 
-|  <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Fickle]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Imploding]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Troubles]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] while lacking the [Appropiate] tools and surroundings.| +|  <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:traits:Fickle]]</wrap> and <wrap preview>[[:traits:Imploding]]</wrap> or <wrap preview>[[:traits:Troubles]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] while lacking the [Appropiate] tools and surroundings.| 
-|  <wrap preview>[[:Game Mechanics:Definitions:Property:Poor]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Unreliable]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Imploding]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Troubles]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] with [Trade Goods] in a high pressure situation.| +|  <wrap preview>[[:traits:Poor]]</wrap> or <wrap preview>[[:traits:Unreliable]]</wrap> and <wrap preview>[[:traits:Imploding]]</wrap> or <wrap preview>[[:traits:Troubles]]</wrap>  |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] with [Trade Goods] in a high pressure situation.| 
-|  <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap>  <wrap preview>[[:Game Mechanics:Definitions:Property:Imperfection]]</wrap>  <wrap preview>[[:Game Mechanics:Definitions:Property:Troubles]]</wrap>  <wrap preview>[[:Game Mechanics:Definitions:Property:Poor]]</wrap>  |Performing a desperate [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] under the complete wrong environment as well as lacking the correct tools and materials. \\ Example: Performing open heart surgery in a dirt trench with only sharpened scraps of metal for scalpels and a baboon heart as a transplant.|+|  <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap>  <wrap preview>[[:traits:Imperfection]]</wrap>  <wrap preview>[[:traits:Troubles]]</wrap>  <wrap preview>[[:traits:Poor]]</wrap>  |Performing a desperate [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] under the complete wrong environment as well as lacking the correct tools and materials. \\ Example: Performing open heart surgery in a dirt trench with only sharpened scraps of metal for scalpels and a baboon heart as a transplant.|
 |  Please note these are rough guidelines, and you should add, remove or even [Upgrade] <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> as [Appropriate].  || |  Please note these are rough guidelines, and you should add, remove or even [Upgrade] <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> as [Appropriate].  ||
 </WRAP> </WRAP>