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| game_mechanics:definitions:augmenting [2026/02/11 09:14] – ms_wuntch | game_mechanics:definitions:augmenting [2026/06/12 10:54] (current) – external edit 127.0.0.1 |
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| **Example**: Fhern the Fantastic has a <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] and wants to [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] it to a <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap>. Fhern goes to a vendor buying the materials and parts needed to perform the augment. Fhern pays the difference between the <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] and the <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> which is 2,800c. Fhern requests the vendor perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] and is charged 10% of the 2,800, an additional 280c. Fhern leaves their <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] with the vendor, returning 3 [Hours] later to pickup their newly minted <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]].\\ | **Example**: Fhern the Fantastic has a <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] and wants to [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] it to a <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap>. Fhern goes to a vendor buying the materials and parts needed to perform the augment. Fhern pays the difference between the <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] and the <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> which is 2,800c. Fhern requests the vendor perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] and is charged 10% of the 2,800, an additional 280c. Fhern leaves their <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] with the vendor, returning 3 [Hours] later to pickup their newly minted <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.2]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]].\\ |
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| **Example 2**: Fhern takes the parts and materials and performs the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] on their <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] by themself instead. To do so they begin a [Tech] [Ritual] of [Severity] 65 with an [Hourly] [Interval] under the effects of the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. The conditions in which Fhern is performing the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] are not great as they are missing the correct tools and don't have a workshop to perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] in. This means their [Ritual] will additionally be performed under the <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Property:Fickle]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Unreliable]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap>. The [Players] agree that performing the augment in these conditions is extremely dangerous and thus, the raw materials would be destroyed if the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> is triggered. | **Example 2**: Fhern takes the parts and materials and performs the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] on their <wrap preview>[[:Game Mechanics:Definitions:Mk|Mk.1]]</wrap> [[:Items:Equipment:Fascinators:Confetti Cannon]] by themself instead. To do so they begin a [Tech] [Ritual] of [Severity] 65 with an [Hourly] [Interval] under the effects of the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. The conditions in which Fhern is performing the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] are not great as they are missing the correct tools and don't have a workshop to perform the [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] in. This means their [Ritual] will additionally be performed under the <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap>, <wrap preview>[[:Traits:Fickle]]</wrap> and <wrap preview>[[:Traits:Unreliable]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap>. The [Players] agree that performing the augment in these conditions is extremely dangerous and thus, the raw materials would be destroyed if the <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> is triggered. |
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| |< - 40% 60% >| | |< - 40% 60% >| |
| ^ Suggested Properties ^ Situation ^ | ^ Suggested Properties ^ Situation ^ |
| | <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Fickle]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] without the [Appropriate] tools.| | | <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:traits:Fickle]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] without the [Appropriate] tools.| |
| | <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Fickle]]</wrap> |Using [Trade Goods] or similar objects of a higher <wrap preview>[[:Game Mechanics:Definitions:Mk]]</wrap> to perform an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] instead of bought parts or materials.| | | <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:traits:Fickle]]</wrap> |Using [Trade Goods] or similar objects of a higher <wrap preview>[[:Game Mechanics:Definitions:Mk]]</wrap> to perform an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augment]] instead of bought parts or materials.| |
| | <wrap preview>[[:Game Mechanics:Definitions:Property:Poor]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Unreliable]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] without the [Appropriate] surroundings such as a workshop, operating room or dry dock.| | | <wrap preview>[[:traits:Poor]]</wrap> or <wrap preview>[[:traits:Unreliable]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] without the [Appropriate] surroundings such as a workshop, operating room or dry dock.| |
| | <wrap preview>[[:Game Mechanics:Definitions:Property:Poor]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Unreliable]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] while in a high pressure situation.| | | <wrap preview>[[:traits:Poor]]</wrap> or <wrap preview>[[:traits:Unreliable]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] while in a high pressure situation.| |
| | <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Fickle]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Imploding]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Troubles]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] while lacking the [Appropiate] tools and surroundings.| | | <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> or <wrap preview>[[:traits:Fickle]]</wrap> and <wrap preview>[[:traits:Imploding]]</wrap> or <wrap preview>[[:traits:Troubles]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] while lacking the [Appropiate] tools and surroundings.| |
| | <wrap preview>[[:Game Mechanics:Definitions:Property:Poor]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Unreliable]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Imploding]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Property:Troubles]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] with [Trade Goods] in a high pressure situation.| | | <wrap preview>[[:traits:Poor]]</wrap> or <wrap preview>[[:traits:Unreliable]]</wrap> and <wrap preview>[[:traits:Imploding]]</wrap> or <wrap preview>[[:traits:Troubles]]</wrap> |Performing an [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] with [Trade Goods] in a high pressure situation.| |
| | <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property:Imperfection]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property:Troubles]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property:Poor]]</wrap> |Performing a desperate [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] under the complete wrong environment as well as lacking the correct tools and materials. \\ Example: Performing open heart surgery in a dirt trench with only sharpened scraps of metal for scalpels and a baboon heart as a transplant.| | | <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:traits:Imperfection]]</wrap> <wrap preview>[[:traits:Troubles]]</wrap> <wrap preview>[[:traits:Poor]]</wrap> |Performing a desperate [[:Game Mechanics:Definitions:Augmenting#Augmenting|Augmentation]] under the complete wrong environment as well as lacking the correct tools and materials. \\ Example: Performing open heart surgery in a dirt trench with only sharpened scraps of metal for scalpels and a baboon heart as a transplant.| |
| | Please note these are rough guidelines, and you should add, remove or even [Upgrade] <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> as [Appropriate]. || | | Please note these are rough guidelines, and you should add, remove or even [Upgrade] <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> as [Appropriate]. || |
| </WRAP> | </WRAP> |