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Augmenting
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[Augmenting] is the act of increasing the [Mk] of an object, including but not limited to: [Mods], [Components], [Items] and [Cyberware].
To begin [Augmenting] you must first obtain the raw materials and parts for the [Augmentation]. To do so you may pay a vendor the difference in [Value] between the [Mk] of the object you own and the target [Mk] you wish to [Augment] to. You may also use an existing object of the same name and higher [Mk]. In exceptional circumstances a character may supplement or replace these raw materials entirely with [Trade Goods] or other methods as [Appropriate], see Wuntch’s Whatever below for more.
Once the raw materials have been obtained, you can begin applying the [Augment]. Applying an [Augment] takes time based on the nature of the object being [Augmented] and the skill of the [Character] [Augmenting] it. When [Augmenting] an object you perform a [Ritual] of an [Appropriate] [Skill], [Severity] and [Interval], refer to the table below for examples. Once this [Ritual] is [Successful] the object is [Augmented].
Most [Characters] prefer to have a professional [Augment] their objects to avoid damaging them, paying an additional fee for their services. A [Character] may choose to perform an [Augment] themselves, when they do so it is always done under the effects of the [Dangerous] [Property]. This [Dangerous] [Property] has an [Effect] the [Players] deem [Appropriate] such as the destruction of the raw materials, destruction of the object itself or a permanent negative on the object such as a [malfunction]. Additional negative [Properties] will apply based on how the [Augmentation] is performed as [Appropriate]. See below for example [Properties] and why they may apply.
Table of Time Examples
[Example Table Here]
Table of negative modifier Examples
[Example Table Here]
[Full Example here]
[Wuntch’s Whatever]
