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Augmenting

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[Augmenting] is the act of increasing the [Mk] of an object, including but not limited to: [Mods], [Components], [Items] and [Cyberware].

To begin [Augmenting] you must first obtain the raw materials and parts for the [Augmentation]. To do so you may pay a vendor the difference in [Value] between the [Mk] of the object you own and the [Mk] you wish to [Augment] to. You may also use an existing object of the same name and equal to or higher [Mk]. objects of a different name but same [Archetype] or [Subtype] can be used but at a penalty, see the table below. In exceptional circumstances a character may supplement or replace these raw materials entirely with [Trade Goods] or other methods as [Appropriate], see Wuntch’s Whatever below for more.

Once the raw materials have been obtained, you can begin applying the [Augment]. Applying an [Augment] takes time based on the nature of the object being [Augmented], the materials being used and the skill of the [Character] [Augmenting] it. When [Augmenting] an object you perform a [Ritual] of an [Appropriate] [Skill], [Severity] and [Interval], refer to the table below for examples. Once this [Ritual] is [Successful] the object is [Augmented] to the chosen [Mk].

Most [Characters] prefer to have a professional [Augment] their objects to avoid damaging them. Should a [Character] choose to have a professional perform the [Augment], they will charge an additional amount, between 5 to 20% of the [Value] of the materials, with the [Augment] being perfomed safely after an [Appropiate] amount of time, see the table below for suggested times.

A [Character] may choose instead to perform an [Augment] themselves, when they do so it is always done under the effects of the [Dangerous] [Property]. This [Dangerous] [Property] has an [Effect] the [Players] deem [Appropriate] such as the destruction of the raw materials, destruction of the object itself or a permanent negative on the object such as a [malfunction]. Additional negative [Properties] will apply based on how the [Augmentation] is performed as [Appropriate]. See below for example [Properties] and why they may apply.

Timeline Examples

Suggested Professional Timeline Suggested Ritual Timeline Type of Augment
2 - 4+ [Hours] 50 - 75+/[Hourly] Augmenting a hand held Item such as a Tool or Fascinator.
5 - 9+ [Hours] 110 - 150+/[Hourly] Replacing a Cyberware limb such as an arm or leg.
1 - 3+ [Periods] 50 - 75+/[Periodic] Augmenting easily reached or replaced [Components] such as wheels and turrets. More advanced Augmentation on handheld items such as a Weapon's Mk being increased from 1 to 4
1 - 2+ [Cycles] 150 - 200+/[Periodic] Augmenting more central [Components] such as [Compartments] or large cargo bays.

Situational Modifier Examples

Suggested Property Situation
x x

[Full Example here]

[Wuntch’s Whatever]

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