This is an old revision of the document!
Augmenting
// UNDER CONSTRUCTION \\
This page is currently being modified.
[Augmenting] is the act of increasing the [Mk] of an object, including but not limited to: [Mods], [Components], [Items] and [Cyberware].
To begin [Augmenting] you must first obtain the raw materials and parts for the [Augmentation]. To do so you may pay a vendor the difference in [Value] between the [Mk] of the object you own and the [Mk] you wish to [Augment] to. You may also use an existing object of the same name and equal to or higher [Mk]. objects of a different name but same [Archetype] or [Subtype] can be used but at a penalty, see the table below. In exceptional circumstances a character may supplement or replace these raw materials entirely with [Trade Goods] or other methods as [Appropriate], see Wuntch’s Whatever below for more.
Once the raw materials have been obtained, you can begin applying the [Augment]. Applying an [Augment] takes time based on the nature of the object being [Augmented], the materials being used and the skill of the [Character] [Augmenting] it. When [Augmenting] an object you perform a [Ritual] of an [Appropriate] [Skill], [Severity] and [Interval], refer to the table below for examples. Once this [Ritual] is [Successful] the object is [Augmented] to the chosen [Mk].
Most [Characters] prefer to have a professional [Augment] their objects to avoid damaging them. Should a [Character] choose to have a professional perform the [Augment], they will charge an additional amount, between 5 to 20% of the [Value] of the materials, with the [Augment] being perfomed safely after an [Appropiate] amount of time, see the table below for suggested times.
A [Character] may choose instead to perform an [Augment] themselves, when they do so it is always done under the effects of the [Dangerous] [Property]. This [Dangerous] [Property] has an [Effect] the [Players] deem [Appropriate] such as the destruction of the raw materials, destruction of the object itself or a permanent negative on the object such as a [malfunction]. Additional negative [Properties] will apply based on how the [Augmentation] is performed as [Appropriate]. See below for example [Properties] and why they may apply.
Timeline Examples
| Pro Timeline | Ritual Timeline | Type of Augment |
|---|---|---|
| 2 - 4+ [Hours] | 50 - 75+/[Hourly] | Augmenting a hand held Item such as a Tool or Fascinator. |
| 5 - 9+ [Hours] | 110 - 150+/[Hourly] | Replacing a Cyberware limb such as an arm or leg. |
| 1 - 3+ [Periods] | 50 - 75+/[Periodic] | Augmenting easily reached or replaced [Components] such as wheels and turrets. More advanced Augmentation on handheld items such as a Weapon's Mk being increased from 1 to 4 |
| 1 - 2+ [Cycles] | 150 - 200+/[Periodic] | Augmenting more central [Components] such as [Compartments] or large cargo bays. |
Situational Modifier Examples
| Property/s | Situation |
|---|---|
| [Disadvantage] | Using similar Objects through Archetype or Subtype,[Trade Goods] or inappropiate materials to make up the value needed to [Augment] |
| [Disadvantage] | Swapping out [Cyberware] components in your home lab wihtout the proper tools |
| [Disadvantage], [Imperfection] | Using [Trade Goods] such as raw ore and loose wire [Augment] your ship's [Generator] |
| [Disadvantage], [Fickle], [Unreliable] | Changing out the barrel, trigger or other component in a weapon without a workshop and the proper tools |
| [Disadvange], [Imperfection], [Troubles], [Poor] | Performing open heart surgery in a dirt trench with only sharpened scraps of metal for scalpels |
Example: Fhern the fantastic has a [Mk.1] [Confetti Cannon] and wants to [Augment] it to a [Mk.2]. Fhern goes to a vendor buying the materials and parts needed to perform the augment. Fhern pays the difference between the [Mk.2] [Confetti Cannon] and the [Mk.1] which is 2,800c. Fhern requests the vendor perform the [Augmentation] and is charged 10% of the 2,800, an additional 280c. Fhern leaves their [Mk.1][Conffetti Cannon] with the vendor, returning 3 [Hours] later to pickup their newly minted [Mk.2] [Confetti Cannon].
Example 2: Fern takes the parts and materials and performs the [Augment] on their [Mk.1] [Confetti Cannon] by themself instead. To do so they begin a [Tech] [Ritual] of [Severity] 65 with an [Hourly] [Interval] under the effects of the [Dangerous] [Property]. The conditions in which Fhern is performing the [Augment] are not great as they are missing the correct tools and don't have a workshop to perform the [Augment] in. This means their [Ritual] will additionally be performed under the [Disadvantage], [Fickle] and [Unreliable] [Properties]. Should Fhern [Critically Fail], triggering the [Dangerous] [Property] their [Confetti Cannon] will be destroyed.
Wuntch's Whatever
There's going to be many edge cases and ideas that players will come up with to facilitate [Augmenting] that are not covered by the rules here, our hope is with the examples and base rules offered, everyone at the table can feel empowered to facilitate those ideas. Perhaps the players are currently camped in a rich mine of mithril or iron ore. It would be reasonable to assume smelting and forging facilities may be available and if the players wished to spend an appropriate amount of time, likely Periods or even Cycles, they could Augment their metallic gear and ship components under the effects of the Dangerous keyword. Situations like this may not come up often, but when they do, we recommend rewarding creative thinking and use of the setting. It is an RPG after all.
