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| game_mechanics:definitions:character [2026/06/26 14:26] – ms_wuntch | game_mechanics:definitions:character [2026/07/02 10:15] (current) – ms_ash |
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| ====== Character ====== | ====== Character ====== |
| [[:Game Mechanics:Definitions:Character#Character|Character]] is a categorical term. [[:Game Mechanics:Definitions:Character#Character|Characters]] are any non-[Vehicular] [[:Game Mechanics:Definitions:Target]], most commonly [Sapients], [Beasts] and [Spirits]. [[:Character#Character|Characters]] are controlled by [[:Game Mechanics:Definitions:Player|Players]] and have a number of inherent features such as [[:Stats]], [[:Ratings]], [[:Races|Race]] and [[:Jobs]].\\ | [[:Game Mechanics:Definitions:Character#Character|Character]] is a categorical term. [[:Game Mechanics:Definitions:Character#Character|Characters]] are any non-[Vehicular] [[:Game Mechanics:Definitions:Target]], most commonly [Sapient], [Beast] and [Spirit] [[:Game Mechanics:Definitions:Entity|Entities]]. [[:Character#Character|Characters]] are controlled by [[:Game Mechanics:Definitions:Player|Players]] and have a number of inherent features such as [[:Stats]], [[:Ratings]], [[:Races|Race]] and [[:Jobs]].\\ |
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| **Please Note**: When [[:Game Mechanics:Definitions:Character#Character|Characters]] are reffered to it is most often a [Sapient] [[:Game Mechanics:Definitions:Cast Character]].\\ | **Please Note**: When [[:Game Mechanics:Definitions:Character#Character|Characters]] are reffered to it is most often a [Sapient] [[:Game Mechanics:Definitions:Cast Character]].\\ |
| The following are brief descriptions of the core features of [[:Game Mechanics:Definitions:Character|Characters]], click on their links for their full page. | The following are brief descriptions of the core features of [[:Game Mechanics:Definitions:Character|Characters]], click on their links for their full page. |
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| * **[[:Races|Race]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Races|Race]] is their makeup and orgins. It offers them their physical and cultural backgrounds as well as unique [[:Game Mechanics:Abilities]]. | * **[[:Races|Race]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Races|Race]] is their makeup and orgins. It offers them their physical and cultural backgrounds as well as unique [[:Game Mechanics:Definitions:Ability|Abilities]]. |
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| * **[[:Jobs|Job]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Jobs|Job]] is their skillset, gained through study, practice or lived experience. A [[:Jobs|Job]] gives a [[:Game Mechanics:Definitions:Character#Character|Character]] access to more unique [[:Game Mechanics:Abilities]], rules and other bonuses. | * **[[:Jobs|Job]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Jobs|Job]] is their skillset, gained through study, practice or lived experience. A [[:Jobs|Job]] gives a [[:Game Mechanics:Definitions:Character#Character|Character]] access to more unique [[:Game Mechanics:Definitions:Ability|Abilities]], rules and other bonuses. |
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| * **[[:Stats]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Stats]] are their physical, mental and mystical attributes. [[:Stats]] are how a [[:Game Mechanics:Definitions:Character#Character|Character]] is leans towards being strong, agile, smart or magically inclined. | * **[[:Stats]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Stats]] are their physical, mental and mystical attributes. [[:Stats]] are how a [[:Game Mechanics:Definitions:Character#Character|Character]] is leans towards being strong, agile, smart or magically inclined. |
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| * **[[:Ratings]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Ratings]] are one half of how their [[:Stats]] are represented in practice. [[:Ratings]] range from determining how fast or aware a [[:Game Mechanics:Definitions:Character#Character|Character]] is to how much [[:Game Mehcanics:Damage]] they can take in a fight. | * **[[:Ratings]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Ratings]] are one half of how their [[:Stats]] are represented in practice. [[:Ratings]] range from determining how fast or aware a [[:Game Mechanics:Definitions:Character#Character|Character]] is to how much [[:Game Mechanics:Damage]] they can take in a fight. |
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| * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life. | * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life. |
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| [Sapient] [[:Game Mechanics:Definitions:Character#Character|Characters]] also gain the following core features. | [[:Game Mechanics:Definitions:Character#Character|Characters]] gain the following core features, unless otherwise specified. Check their individual [[:Game Mechanics:Definitions:Ability|Abilities]] for more information: |
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| * **[Mastery]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Mastery] is their unique specialisation and how they set themselves apart from others. A [Mastery] offers unique and niche [[:Game Mechanics:Abilities]] that come in to play whever that [Mastery] may apply. | |
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| * **[Inventory]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Inventory] is how they wield and carry their [[:Items]]. [Inventories] vary between [[:Game Mechanics:Definitions:Character#Character|Characters]] based on their physical make up, [[:Game Mechanics:Abilities]] or other [[:Items]]; those with more arms or the knowledge to spread weight more evenly will generally have larger [Inventories]. | * **[Stats]** - |
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| | * **[Ratings]** - |
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| | * **[Skills]** - |
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| | * **[Masteries]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Masteries] are their unique specialisations and how they set themselves apart from others. A [Mastery] offers unique and niche [[:Game Mechanics:Definitions:Ability|Abilities]] that come in to play whever that [Mastery] may apply. |
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| | * **[Inventory]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Inventory] is how they wield and carry their [[:Items]]. [Inventories] vary between [[:Game Mechanics:Definitions:Character#Character|Characters]] based on their physical make up, [[:Game Mechanics:Definitions:Ability|Abilities]] or other [[:Items]]; those with more arms or the knowledge to spread weight more evenly will generally have larger [Inventories]. |
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| | * **[Cyberware Slots and Hardpoints]** - |
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| | * **[Exhaustion]** - |
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| | * **[Morale]** - |
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| For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]] | For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]] |