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game_mechanics:definitions:character [2026/06/26 14:26] ms_wuntchgame_mechanics:definitions:character [2026/07/02 10:15] (current) ms_ash
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 ====== Character ====== ====== Character ======
-[[:Game Mechanics:Definitions:Character#Character|Character]] is a categorical term. [[:Game Mechanics:Definitions:Character#Character|Characters]] are any non-[Vehicular] [[:Game Mechanics:Definitions:Target]], most commonly [Sapients], [Beasts] and [Spirits]. [[:Character#Character|Characters]] are controlled by [[:Game Mechanics:Definitions:Player|Players]] and have a number of inherent features such as [[:Stats]], [[:Ratings]], [[:Races|Race]] and [[:Jobs]].\\+[[:Game Mechanics:Definitions:Character#Character|Character]] is a categorical term. [[:Game Mechanics:Definitions:Character#Character|Characters]] are any non-[Vehicular] [[:Game Mechanics:Definitions:Target]], most commonly [Sapient], [Beast] and [Spirit] [[:Game Mechanics:Definitions:Entity|Entities]]. [[:Character#Character|Characters]] are controlled by [[:Game Mechanics:Definitions:Player|Players]] and have a number of inherent features such as [[:Stats]], [[:Ratings]], [[:Races|Race]] and [[:Jobs]].\\
 \\ \\
 **Please Note**: When [[:Game Mechanics:Definitions:Character#Character|Characters]] are reffered to it is most often a [Sapient] [[:Game Mechanics:Definitions:Cast Character]].\\ **Please Note**: When [[:Game Mechanics:Definitions:Character#Character|Characters]] are reffered to it is most often a [Sapient] [[:Game Mechanics:Definitions:Cast Character]].\\
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 The following are brief descriptions of the core features of [[:Game Mechanics:Definitions:Character|Characters]], click on their links for their full page. The following are brief descriptions of the core features of [[:Game Mechanics:Definitions:Character|Characters]], click on their links for their full page.
  
-  * **[[:Races|Race]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Races|Race]] is their makeup and orgins. It offers them their physical and cultural backgrounds as well as unique [[:Game Mechanics:Abilities]].+  * **[[:Races|Race]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Races|Race]] is their makeup and orgins. It offers them their physical and cultural backgrounds as well as unique [[:Game Mechanics:Definitions:Ability|Abilities]].
  
-  * **[[:Jobs|Job]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Jobs|Job]] is their skillset, gained through study, practice or lived experience. A [[:Jobs|Job]] gives a  [[:Game Mechanics:Definitions:Character#Character|Character]] access to more unique [[:Game Mechanics:Abilities]], rules and other bonuses.+  * **[[:Jobs|Job]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Jobs|Job]] is their skillset, gained through study, practice or lived experience. A [[:Jobs|Job]] gives a  [[:Game Mechanics:Definitions:Character#Character|Character]] access to more unique [[:Game Mechanics:Definitions:Ability|Abilities]], rules and other bonuses.
      
   * **[[:Stats]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Stats]] are their physical, mental and mystical attributes. [[:Stats]] are how a [[:Game Mechanics:Definitions:Character#Character|Character]] is leans towards being strong, agile, smart or magically inclined.   * **[[:Stats]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Stats]] are their physical, mental and mystical attributes. [[:Stats]] are how a [[:Game Mechanics:Definitions:Character#Character|Character]] is leans towards being strong, agile, smart or magically inclined.
  
-  * **[[:Ratings]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Ratings]] are one half of how their [[:Stats]] are represented in practice. [[:Ratings]] range from determining how fast or aware a [[:Game Mechanics:Definitions:Character#Character|Character]] is to how much [[:Game Mehcanics:Damage]] they can take in a fight.+  * **[[:Ratings]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Ratings]] are one half of how their [[:Stats]] are represented in practice. [[:Ratings]] range from determining how fast or aware a [[:Game Mechanics:Definitions:Character#Character|Character]] is to how much [[:Game Mechanics:Damage]] they can take in a fight.
  
   * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half  of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life.   * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half  of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life.
  
-[Sapient] [[:Game Mechanics:Definitions:Character#Character|Characters]] also gain the following core features. +[[:Game Mechanics:Definitions:Character#Character|Characters]] gain the following core features, unless otherwise specifiedCheck their individual [[:Game Mechanics:Definitions:Ability|Abilities]] for more information:
-  +
-  * **[Mastery]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Mastery] is their unique specialisation and how they set themselves apart from others. A [Mastery] offers unique and niche [[:Game Mechanics:Abilities]] that come in to play whever that [Mastery] may apply.+
  
-  * **[Inventory]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Inventory] is how they wield and carry their [[:Items]]. [Inventories] vary between [[:Game Mechanics:Definitions:Character#Character|Characters]] based on their physical make up, [[:Game Mechanics:Abilities]] or other [[:Items]]; those with more arms or the knowledge to spread weight more evenly will generally have larger [Inventories].+  * **[Stats]** - 
  
 +  * **[Ratings]** -
 +
 +  * **[Skills]** -  
 +
 +  * **[Masteries]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Masteries] are their unique specialisations and how they set themselves apart from others. A [Mastery] offers unique and niche [[:Game Mechanics:Definitions:Ability|Abilities]] that come in to play whever that [Mastery] may apply.
 +
 +  * **[Inventory]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Inventory] is how they wield and carry their [[:Items]]. [Inventories] vary between [[:Game Mechanics:Definitions:Character#Character|Characters]] based on their physical make up, [[:Game Mechanics:Definitions:Ability|Abilities]] or other [[:Items]]; those with more arms or the knowledge to spread weight more evenly will generally have larger [Inventories].
 +
 +  * **[Cyberware Slots and Hardpoints]** - 
 +
 +  * **[Exhaustion]** - 
 +
 +  * **[Morale]** -
 + 
 For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]]  For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]]