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game_mechanics:definitions:character [2026/07/02 09:58] ms_ashgame_mechanics:definitions:character [2026/07/02 10:15] (current) ms_ash
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 ====== Character ====== ====== Character ======
-[[:Game Mechanics:Definitions:Character#Character|Character]] is a categorical term. [[:Game Mechanics:Definitions:Character#Character|Characters]] are any non-[Vehicular] [[:Game Mechanics:Definitions:Target]], most commonly [Sapients], [Beasts] and [Spirits]. [[:Character#Character|Characters]] are controlled by [[:Game Mechanics:Definitions:Player|Players]] and have a number of inherent features such as [[:Stats]], [[:Ratings]], [[:Races|Race]] and [[:Jobs]].\\+[[:Game Mechanics:Definitions:Character#Character|Character]] is a categorical term. [[:Game Mechanics:Definitions:Character#Character|Characters]] are any non-[Vehicular] [[:Game Mechanics:Definitions:Target]], most commonly [Sapient], [Beast] and [Spirit] [[:Game Mechanics:Definitions:Entity|Entities]]. [[:Character#Character|Characters]] are controlled by [[:Game Mechanics:Definitions:Player|Players]] and have a number of inherent features such as [[:Stats]], [[:Ratings]], [[:Races|Race]] and [[:Jobs]].\\
 \\ \\
 **Please Note**: When [[:Game Mechanics:Definitions:Character#Character|Characters]] are reffered to it is most often a [Sapient] [[:Game Mechanics:Definitions:Cast Character]].\\ **Please Note**: When [[:Game Mechanics:Definitions:Character#Character|Characters]] are reffered to it is most often a [Sapient] [[:Game Mechanics:Definitions:Cast Character]].\\
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   * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half  of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life.   * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half  of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life.
  
-Most [[:Game Mechanics:Definitions:Character#Character|Characters]] also gain the following core features. Check their individual [[:Game Mechanics:Definitions:Ability|Abilities]] for more information:+[[:Game Mechanics:Definitions:Character#Character|Characters]] gain the following core features, unless otherwise specified. Check their individual [[:Game Mechanics:Definitions:Ability|Abilities]] for more information:
  
   * **[Stats]** -    * **[Stats]** - 
 +
 +  * **[Ratings]** -
  
   * **[Skills]** -     * **[Skills]** -  
  
-  * **[Mastery]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Masteryis their unique specialisation and how they set themselves apart from others. A [Mastery] offers unique and niche [[:Game Mechanics:Definitions:Ability|Abilities]] that come in to play whever that [Mastery] may apply.+  * **[Masteries]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Masteriesare their unique specialisations and how they set themselves apart from others. A [Mastery] offers unique and niche [[:Game Mechanics:Definitions:Ability|Abilities]] that come in to play whever that [Mastery] may apply.
  
   * **[Inventory]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Inventory] is how they wield and carry their [[:Items]]. [Inventories] vary between [[:Game Mechanics:Definitions:Character#Character|Characters]] based on their physical make up, [[:Game Mechanics:Definitions:Ability|Abilities]] or other [[:Items]]; those with more arms or the knowledge to spread weight more evenly will generally have larger [Inventories].   * **[Inventory]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Inventory] is how they wield and carry their [[:Items]]. [Inventories] vary between [[:Game Mechanics:Definitions:Character#Character|Characters]] based on their physical make up, [[:Game Mechanics:Definitions:Ability|Abilities]] or other [[:Items]]; those with more arms or the knowledge to spread weight more evenly will generally have larger [Inventories].
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   * **[Cyberware Slots and Hardpoints]** -    * **[Cyberware Slots and Hardpoints]** - 
  
 +  * **[Exhaustion]** - 
 +
 +  * **[Morale]** -
 + 
 For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]]  For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]]