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| game_mechanics:definitions:character [2026/07/02 10:02] – ms_ash | game_mechanics:definitions:character [2026/07/02 10:15] (current) – ms_ash |
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| * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life. | * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life. |
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| Most [[:Game Mechanics:Definitions:Character#Character|Characters]] also gain the following core features. Check their individual [[:Game Mechanics:Definitions:Ability|Abilities]] for more information: | [[:Game Mechanics:Definitions:Character#Character|Characters]] gain the following core features, unless otherwise specified. Check their individual [[:Game Mechanics:Definitions:Ability|Abilities]] for more information: |
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| * **[Stats]** - | * **[Stats]** - |
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| | * **[Ratings]** - |
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| * **[Skills]** - | * **[Skills]** - |
| * **[Cyberware Slots and Hardpoints]** - | * **[Cyberware Slots and Hardpoints]** - |
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| | * **[Exhaustion]** - |
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| | * **[Morale]** - |
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| For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]] | For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]] |