Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| game_mechanics:definitions:dc [2025/11/15 11:31] – mentle | game_mechanics:definitions:dc [2026/06/30 17:18] (current) – ms_wuntch |
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| ====== DC ====== | ====== DC ====== |
| The number that must be equalled or exceeded on a given <wrap preview>[[:Game_Mechanics:Save]]</wrap> or <wrap preview>[[:Game_Mechanics:Check]]</wrap> to <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Succeed]]</wrap>.\\ | The [[:Game Mechanics:Definitions:DC|DC]] or [[:Game Mechanics:Definitions:DC|Difficulty]] is the number that must be equalled or exceeded on a given [[:Game Mechanics:Attack]], [[:Game Mechanics:Check]] or [[:Game Mechanics:Save]] to [[:Game Mechanics:Success and Failure:Success|Succeed]].\\ |
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| In the case of <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> the [[:Game_Mechanics:Definitions:DC#DC]] is usually equal to the [Target's] <wrap preview>[[:Shortcuts:Defence]]</wrap>. | In the case of [[:Game Mechanics:Attack|Attacks]] the [[:Game Mechanics:Definitions:DC#DC]] is usually equal to the [[Game Mechanics:Definitions:Target|Target's]] [[:Ratings:Defence]] or [[:Ratings:Ego]]. |