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game_mechanics:definitions:entity [2026/07/17 09:55] ms_wuntchgame_mechanics:definitions:entity [2026/08/12 09:38] (current) – removed ms_wuntch
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-====== Entity ====== 
-When used as a mechanical term, [[:Game Mechanics:Definitions:Entity#Entity|Entity]] refers to any valid recipient of an effect. This effect can be caused by, but is not limited to, [[:Game Mechanics:Actions]], [[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]]. Such recipients include but are not limited to [[:Game Mechanics:Definitions:Character|Characters]], [Vehicles], [Groups], [[:Game Mechanics:Definitions:Ally|Allies]] or [[:Game Mechanics:Definitions:Enemy|Enemies]].\\ 
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-When an [[:Game Mechanics:Definitions:Ability]] applies an effect to an [[:Game Mechanics:Definitions:Entity#Entity]], it may affect any [[:Game Mechanics:Definitions:Entity|Entity Type]] or [[:Game Mechanics:Definitions:Physiology]]. The term [[:Game Mechanics:Definitions:Entity#Entity|Entity]] is the broadest term and is intended to mean that the effect can affect anything, unless specified otherwise. 
  
-====== Entity Types ====== 
-As a categorical term, An [[:Game Mechanics:Definitions:Entity#Entity|Entity]] is broadly any type of being that one can interact with.\\ 
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-Each type of [[:Game Mechanics:Definitions:Entity#Entity|Entity]], while largely a diagetic distinction, will sometimes have its own unique rules and mechanics to help convey their different natures and physicalities. These differences are detailed in their pages.\\ 
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-The types of [[:Game Mechanics:Definitions:Entity#Entity|Entity]] include, but are not limited to: [Vehicles], [Sapients], [Beasts], [Spirits] and [Robots]. 
-==== Changelog ==== 
-<WRAP changelog center 800px> 
-Version 0.5c - Jun 2026 
-  * Page created 
-Version 0.5c - Jul 2026 
-  * Wording updated. 
-</WRAP>