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| game_mechanics:definitions:entity [2026/07/17 09:55] – ms_wuntch | game_mechanics:definitions:entity [2026/08/12 09:38] (current) – removed ms_wuntch |
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| ====== Entity ====== | |
| When used as a mechanical term, [[:Game Mechanics:Definitions:Entity#Entity|Entity]] refers to any valid recipient of an effect. This effect can be caused by, but is not limited to, [[:Game Mechanics:Actions]], [[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]]. Such recipients include but are not limited to [[:Game Mechanics:Definitions:Character|Characters]], [Vehicles], [Groups], [[:Game Mechanics:Definitions:Ally|Allies]] or [[:Game Mechanics:Definitions:Enemy|Enemies]].\\ | |
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| When an [[:Game Mechanics:Definitions:Ability]] applies an effect to an [[:Game Mechanics:Definitions:Entity#Entity]], it may affect any [[:Game Mechanics:Definitions:Entity|Entity Type]] or [[:Game Mechanics:Definitions:Physiology]]. The term [[:Game Mechanics:Definitions:Entity#Entity|Entity]] is the broadest term and is intended to mean that the effect can affect anything, unless specified otherwise. | |
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| ====== Entity Types ====== | |
| As a categorical term, An [[:Game Mechanics:Definitions:Entity#Entity|Entity]] is broadly any type of being that one can interact with.\\ | |
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| Each type of [[:Game Mechanics:Definitions:Entity#Entity|Entity]], while largely a diagetic distinction, will sometimes have its own unique rules and mechanics to help convey their different natures and physicalities. These differences are detailed in their pages.\\ | |
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| The types of [[:Game Mechanics:Definitions:Entity#Entity|Entity]] include, but are not limited to: [Vehicles], [Sapients], [Beasts], [Spirits] and [Robots]. | |
| ==== Changelog ==== | |
| <WRAP changelog center 800px> | |
| Version 0.5c - Jun 2026 | |
| * Page created | |
| Version 0.5c - Jul 2026 | |
| * Wording updated. | |
| </WRAP> | |