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| game_mechanics:definitions:equipped [2026/06/12 10:54] – external edit 127.0.0.1 | game_mechanics:definitions:equipped [2026/08/12 16:17] (current) – removed ms_wuntch |
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| ====== Equipped ====== | |
| An <wrap preview>[[:Items|Item]]</wrap> is [[:Game Mechanics:Definitions:Equipped]] when it is being stored in the correct [Inventory Slot] that corresponds to its [Archetype]. \\ | |
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| * <wrap preview>[[:Items:Equipment]]</wrap> such as <wrap preview>[[:Items:Equipment:Weapons]]</wrap>, <wrap preview>[[:Items:Equipment:Tools]]</wrap> or <wrap preview>[[:Items:Equipment:Fascinators]]</wrap> are [[:Game Mechanics:Definitions:Equipped]] while in a [Hand Slot]. | |
| * <wrap preview>[[:Items:Gadgets]]</wrap> are [[:Game Mechanics:Definitions:Equipped]] while in a [Pack Slot] | |
| * <wrap preview>[[:Items:Apparel]]</wrap> is [[:Game Mechanics:Definitions:Equipped]] while in an [Apparel Slot]. | |
| * <wrap preview>[[:Items:Apparel#Belts]]</wrap> are [[:Game Mechanics:Definitions:Equipped]] while in a [Belt Slot]. | |
| For more information see [Archetype and Subtype]. | |
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| <WRAP safety> | |
| //**Wuntch's Whatever**// \\ | |
| You may be thinking, hey, why do I get the effect of an Item if its just hanging out in a pouch or dangling from a strap? The different slots help represent easily accessible places on your Character's body and clothing, think along the lines of a walkie talkie, easily able to press the button to talk or change channels while still attached to a belt, or a headlamp one flick away from being on or off. These are just two examples off the top of my head, your character may have any number of ways to easily access their gear but be reasonable and store your items as Appropriate. | |
| </WRAP> | |
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