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game_mechanics:definitions:experience [2026/06/24 16:32] – created ms_wuntchgame_mechanics:definitions:experience [2026/06/24 16:32] (current) ms_wuntch
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 ====== Experience ====== ====== Experience ======
-[[:Game Mechanics:Definitions:Experience#Experience|Experience]], commonly referred to as [[:Game Mechanics:Definitions:Experience Points#Experience Points|Exp]] or [[:Game Mechanics:Definitions:Experience Points#Experience Points|XP]] is a mechanical term. It is how [[:Game Mechanics:Definitions:Character|Characters]] grow in skill and power from their accrued knowledge and exposure to the greater universe of Meat Space.\\+[[:Game Mechanics:Definitions:Experience#Experience|Experience]], commonly referred to as [[:Game Mechanics:Definitions:Experience#Experience|Exp]] or [[:Game Mechanics:Definitions:Experience#Experience|XP]] is a mechanical term. It is how [[:Game Mechanics:Definitions:Character|Characters]] grow in skill and power from their accrued knowledge and exposure to the greater universe of Meat Space.\\
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-[[:Game Mechanics:Definitions:Experience Points#Experience Points|Exp]] is given to [[:Game Mechanics:Definitions:Cast Character|Cast Characters]] at the end of [[:Game Mechanics:Encounter|Encounters]] by the [[:Game Mechanics:Definitions:Game Master|GM]] for accomplishing goals, progessing the story, participating in notable roleplay or for any other reason deemed [[:Game Mechanics:Definitions:Appropriate]]. [[:Game Mechanics:Definitions:Experience Points#Experience Points|Experience Points]] can then be spent at the end of a [[:Game Mechanics:Scene]] in various ways detailed in [[:Game Mechanics:Ranking Up]]. +[[:Game Mechanics:Definitions:Experience#Experience|Exp]] is given to [[:Game Mechanics:Definitions:Cast Character|Cast Characters]] at the end of [[:Game Mechanics:Encounter|Encounters]] by the [[:Game Mechanics:Definitions:Game Master|GM]] for accomplishing goals, progessing the story, participating in notable roleplay or for any other reason deemed [[:Game Mechanics:Definitions:Appropriate]]. [[:Game Mechanics:Definitions:Experience#Experience|Experience]] can then be spent at the end of a [[:Game Mechanics:Scene]] in various ways detailed in [[:Game Mechanics:Ranking Up]].