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| game_mechanics:definitions:hardpoints [2025/08/11 10:57] – created mentle | game_mechanics:definitions:hardpoints [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| ====== Hardpoints ====== | ====== Hardpoints ====== |
| The Total amount of Hardpoints an Item has. These Hardpoints may be spent on installing Upgrades of the Appropiate type if the amount of Hardpoints available is greater than or equal to the Hardpoint cost of the Upgrade. | [[:Game Mechanics:Definitions:Hardpoints]] are how <wrap preview>[[:Items:Mods]]</wrap>, <wrap preview>[[:Cyberware]]</wrap> and [Components] can be installed on <wrap preview>[[:Items]]</wrap>, <wrap preview>[[:Character|Characters]]</wrap> and [Vehicles] respectively.\\ |
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| | <wrap preview>[[:Items]]</wrap>, <wrap preview>[[:Character|Characters]]</wrap> and [Vehicles] each have an amount of [[:Game Mechanics:Definitions:Hardpoints]] that can be spent on the [[:Game Mechanics:Definitions:Hardpoint Tax]] of <wrap preview>[[:Items:Mods]]</wrap>, <wrap preview>[[:Cyberware]]</wrap> and [Components].\\ |
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| | [[:Game Mechanics:Definitions:Hardpoints]] for each are gained in the following ways: |
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| | * **<wrap preview>[[:Items]]</wrap>**: <wrap preview>[[:Items]]</wrap> have an inherent amount of [[:Game Mechanics:Definitions:Hardpoints]] unique to each <wrap preview>[[:Items|Item]]</wrap> . Some <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap> granted by [Masteries] such as [Mechanics] and [Industrial] can grant extra <wrap preview>[[:Items|Item]]</wrap> [[:Game Mechanics:Definitions:Hardpoints]]. |
| | * **<wrap preview>[[:Character|Characters]]</wrap>**: <wrap preview>[[:Character|Characters]]</wrap> have [[:Game Mechanics:Definitions:Hardpoints]] equal to their combined <wrap preview>[[:Stats:Brawn]]</wrap> and <wrap preview>[[:Stats:Panache]]</wrap>. Some <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap> such as those from <wrap preview>[[:Jobs:Chromer]]</wrap> can grant extra <wrap preview>[[:Character]]</wrap> [[:Game Mechanics:Definitions:Hardpoints]]. |
| | * **[Vehicles]**: [Vehicles] have no inherent [[:Game Mechanics:Definitions:Hardpoints]] and instead gain the bulk of their [[:Game Mechanics:Definitions:Hardpoints]] from [Compartment] [Components] and some [Auxilliary] [Components]. |