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| game_mechanics:definitions:hardpoints [2026/04/15 11:26] – ms_wuntch | game_mechanics:definitions:hardpoints [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| ====== Hardpoints ====== | ====== Hardpoints ====== |
| [[:Game Mechanics:Definitions:Hardpoints]] are how <wrap preview>[[:Items:Mods]]</wrap>, <wrap preview>[[:Cyberware]]</wrap> and [Components] are installed on <wrap preview>[[:Items]]</wrap>, <wrap preview>[[:Character|Characters]]</wrap> and [Vehicles] respectively.\\ | [[:Game Mechanics:Definitions:Hardpoints]] are how <wrap preview>[[:Items:Mods]]</wrap>, <wrap preview>[[:Cyberware]]</wrap> and [Components] can be installed on <wrap preview>[[:Items]]</wrap>, <wrap preview>[[:Character|Characters]]</wrap> and [Vehicles] respectively.\\ |
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| <wrap preview>[[:Items]]</wrap>, <wrap preview>[[:Character|Characters]]</wrap> and [Vehicles] each have an amount of [[:Game Mechanics:Definitions:Hardpoints]] that can be spent on the [[:Game Mechanics:Definitions:Hardpoint Tax]] of <wrap preview>[[:Items:Mods]]</wrap>, <wrap preview>[[:Cyberware]]</wrap> and [Components].\\ | <wrap preview>[[:Items]]</wrap>, <wrap preview>[[:Character|Characters]]</wrap> and [Vehicles] each have an amount of [[:Game Mechanics:Definitions:Hardpoints]] that can be spent on the [[:Game Mechanics:Definitions:Hardpoint Tax]] of <wrap preview>[[:Items:Mods]]</wrap>, <wrap preview>[[:Cyberware]]</wrap> and [Components].\\ |