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| game_mechanics:definitions:job_die [2026/06/12 10:53] – external edit 127.0.0.1 | game_mechanics:definitions:job_die [2026/06/26 12:22] (current) – ms_wuntch |
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| ====== Job Die ====== | ====== Job Die ====== |
| A [[:Game_Mechanics:Definitions:Job Die]] is the <wrap preview>[[:Game_Mechanics:Bonus Die]]</wrap> gained from ranking up in a <wrap preview>[[:Jobs|Job]]</wrap> that is then added when <wrap preview>[[:Game Mechanics:Proficiencies|Proficient]]</wrap> in <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap> and <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> or <wrap preview>[[:Game Mechanics:Resistances|Resistant]]</wrap> in <wrap preview>[[:Game_Mechanics:Save|Saves]]</wrap>. | A [[:Game_Mechanics:Definitions:Job Die]] is the <wrap preview>[[:Game_Mechanics:Bonus Die]]</wrap> gained from ranking up in a <wrap preview>[[:Jobs|Job]]</wrap> that is then added when <wrap preview>[[:Game Mechanics:Proficiencies|Proficient]]</wrap> in <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap> and <wrap preview>[[:Game_Mechanics:Attack|Attacks]]</wrap> or <wrap preview>[[:Game Mechanics:Resistances|Resistant]]</wrap> in <wrap preview>[[:Game_Mechanics:Save|Saves]]</wrap>. |