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game_mechanics:definitions:mana_tax [2025/12/02 13:38] – changing old shortcuts to ratings mentlegame_mechanics:definitions:mana_tax [2026/06/27 15:32] (current) ms_ash
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 ====== Mana Tax ====== ====== Mana Tax ======
 You lose [[:Ratings:Mana]] equal to the total Mana Tax of all of your installed Cyberware. If you would have more Mana Tax than Mana, then you have 0 Mana. You can't go into negatives, however, for every Mana Tax that isn't paid upon installation, gain a <wrap preview>[[:Game_Mechanics:Definitions:Scar]]</wrap>.\\ You lose [[:Ratings:Mana]] equal to the total Mana Tax of all of your installed Cyberware. If you would have more Mana Tax than Mana, then you have 0 Mana. You can't go into negatives, however, for every Mana Tax that isn't paid upon installation, gain a <wrap preview>[[:Game_Mechanics:Definitions:Scar]]</wrap>.\\
-(//For Example: Jim-Bob Jones wishes to install a Mk. 10 Reinforced Synth-Skin, which has a Mana Tax of 3 but he only has a total of 1 Mana. Therefore, if he were to install it, he would have 0 Mana and immediately gain 2 Scars//).+\\ 
 +**Example**: Jim-Bob Jones wishes to install a Mk. 10 Reinforced Synth-Skin, which has a Mana Tax of 3 but he only has a total of 1 Mana. Therefore, if he were to install it, he would have 0 Mana and immediately gain 2 Scars.