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| game_mechanics:definitions:mana_tax [2026/06/12 10:53] – external edit 127.0.0.1 | game_mechanics:definitions:mana_tax [2026/06/27 15:32] (current) – ms_ash |
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| ====== Mana Tax ====== | ====== Mana Tax ====== |
| You lose [[:Ratings:Mana]] equal to the total Mana Tax of all of your installed Cyberware. If you would have more Mana Tax than Mana, then you have 0 Mana. You can't go into negatives, however, for every Mana Tax that isn't paid upon installation, gain a <wrap preview>[[:Game_Mechanics:Definitions:Scar]]</wrap>.\\ | You lose [[:Ratings:Mana]] equal to the total Mana Tax of all of your installed Cyberware. If you would have more Mana Tax than Mana, then you have 0 Mana. You can't go into negatives, however, for every Mana Tax that isn't paid upon installation, gain a <wrap preview>[[:Game_Mechanics:Definitions:Scar]]</wrap>.\\ |
| (//For Example: Jim-Bob Jones wishes to install a Mk. 10 Reinforced Synth-Skin, which has a Mana Tax of 3 but he only has a total of 1 Mana. Therefore, if he were to install it, he would have 0 Mana and immediately gain 2 Scars//). | \\ |
| | **Example**: Jim-Bob Jones wishes to install a Mk. 10 Reinforced Synth-Skin, which has a Mana Tax of 3 but he only has a total of 1 Mana. Therefore, if he were to install it, he would have 0 Mana and immediately gain 2 Scars. |