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| game_mechanics:definitions:mk [2026/01/28 12:18] – example added ms_wuntch | game_mechanics:definitions:mk [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| The [[:Game Mechanics:Definitions:Mk#Mk]] of an <wrap preview>[[:Items|Item]]</wrap>, [Component], <wrap preview>[[:Cyberware]]</wrap>, or [Mod] determines the effects you recieve as well as the <wrap preview>[[:Game Mechanics:Definitions:Value]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Upkeep]]</wrap> costs you must pay when purchasing and using them.\\ | The [[:Game Mechanics:Definitions:Mk#Mk]] of an <wrap preview>[[:Items|Item]]</wrap>, [Component], <wrap preview>[[:Cyberware]]</wrap>, or [Mod] determines the effects you recieve as well as the <wrap preview>[[:Game Mechanics:Definitions:Value]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Upkeep]]</wrap> costs you must pay when purchasing and using them.\\ |
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| **Example**: Purchasing a Mk.1 [[:Items:Equipment:Tools:Heavy Specialised Jobber]] would cost 500 [Credits] with an [Upkeep] of 20 [Credits]. It would also offer a bonus of 2 to a specified [Skill] [Check] or [Attack]. Whereas Purchasing a Mk.2 [[:Items:Equipment:Tools:Heavy Specialised Jobber]] would cost 8,000 [Credits] with an [Upkeep] of 40 [Credits]. But it would offer a bonus of 4 to a specified [Skill] [Check] or [Attack] instead.\\ | **Example**: Purchasing a [[:Game Mechanics:Definitions:Mk#Mk|Mk.1]] [[:Items:Equipment:Tools:Heavy Specialised Jobber]] would cost 500 [Credits] with an <wrap preview>[[:Game_Mechanics:Definitions:Upkeep]]</wrap> of 20 [Credits]. It would also offer a bonus of 2 to a specified <wrap preview>[[:Skills|Skill]]</wrap> <wrap preview>[[:Game_Mechanics:Check]]</wrap> or <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. Whereas Purchasing a Mk.2 [[:Items:Equipment:Tools:Heavy Specialised Jobber]] would cost 8,000 [Credits] with an <wrap preview>[[:Game_Mechanics:Definitions:Upkeep]]</wrap> of 40 [Credits]. But it would offer a bonus of 4 to a specified <wrap preview>[[:Skills|Skill]]</wrap> <wrap preview>[[:Game_Mechanics:Check]]</wrap> or <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> instead.\\ |
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| You can raise the [[:Game Mechanics:Definitions:Mk#Mk]] of <wrap preview>[[:Items]]</wrap>, [Components], <wrap preview>[[:Cyberware]]</wrap>, or [Mods] by <wrap preview>[[:Game Mechanics:Definitions:Augmenting]]</wrap> them as described below.\\ | You can raise the [[:Game Mechanics:Definitions:Mk#Mk]] of <wrap preview>[[:Items]]</wrap>, [Components], <wrap preview>[[:Cyberware]]</wrap>, or [Mods] by <wrap preview>[[:Game Mechanics:Definitions:Augmenting]]</wrap> them as described below.\\ |
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| [[:Game Mechanics:Definitions:Augmenting]] | ==== Augmenting ==== |
| {{page>[[:Game Mechanics:Definitions:Augmenting]]&noheader&inline}} | {{page>[[:Game Mechanics:Definitions:Augmenting]]&noheader&inline}} |
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