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game_mechanics:definitions:modding [2026/08/12 10:53] ms_wuntchgame_mechanics:definitions:modding [2026/08/12 10:54] (current) ms_wuntch
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 |  4 - 8+ [Hours]  |  100 - 140+  |  [Hourly]  |[[:Game Mechanics:Definitions:Modding#Modding|Modding]] higher [Class] Items.|  |  4 - 8+ [Hours]  |  100 - 140+  |  [Hourly]  |[[:Game Mechanics:Definitions:Modding#Modding|Modding]] higher [Class] Items.| 
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-**Example**: Earl the Earnest has a [[:Items:Equipment:Weapons:Pistol]] with 3 [[:Game Mechanics:Definitions:Hardpoints]] available and wants to [[:Game Mechanics:Definitions:Modding#Modding|Modify]] it with an [[:Items:Equipment:Equipment Mods:Ammo Drum]]. Earl goes to a vendor, buying the [[:Items:Equipment:Equipment Mods:Ammo Drum]] for its listed [[:Game Mechanics:Definitions:Value]] of 5,000c. Earl requests the vendor perform the [Mod] [[:Game Mechanics:Definitions:Modding#Modding|Installation]] and is charged 5% of the 5,000c, an additional 250c. Earl leaves their [[:Items:Equipment:Weapons:Pistol]] and [[:Items:Equipment:Equipment Mods:Ammo Drum]] with the vendor, returning 2 [Hours] later to pickup their [[:Game Mechanics:Definitions:Modding#Modding|Modded]] [[:Items:Equipment:Weapons:Pistol]].\\ +<WRAP round box> 
-\\+**Example**: Earl the Earnest has a [[:Items:Equipment:Weapons:Pistol]] with 3 [[:Game Mechanics:Definitions:Hardpoints]] available and wants to [[:Game Mechanics:Definitions:Modding#Modding|Modify]] it with an [[:Items:Equipment:Equipment Mods:Ammo Drum]]. Earl goes to a vendor, buying the [[:Items:Equipment:Equipment Mods:Ammo Drum]] for its listed [[:Game Mechanics:Definitions:Value]] of 5,000c. Earl requests the vendor perform the [Mod] [[:Game Mechanics:Definitions:Modding#Modding|Installation]] and is charged 5% of the 5,000c, an additional 250c. Earl leaves their [[:Items:Equipment:Weapons:Pistol]] and [[:Items:Equipment:Equipment Mods:Ammo Drum]] with the vendor, returning 2 [Hours] later to pickup their [[:Game Mechanics:Definitions:Modding#Modding|Modded]] [[:Items:Equipment:Weapons:Pistol]]. 
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 **Example 2**: Earl buys the [[:Items:Equipment:Equipment Mods:Ammo Drum]] and performs the [[:Game Mechanics:Definitions:Modding#Modding|Modification]] on their [[:Items:Equipment:Weapons:Pistol]] by themself instead. To do so they begin a [[Skills:Tech]] [Ritual] of [Severity] 55 with an [Hourly] [Interval] under the effects of the [[:Game Mechanics:Definitions:Property:Dangerous]] [[:Game Mechanics:Definitions:Property]]. The conditions in which Earl is performing the [[:Game Mechanics:Definitions:Modding#Modding|Modification]] are not great as they are missing the correct tools and don't have a workshop to perform the [[:Game Mechanics:Definitions:Modding#Modding|Modification]] in.  This means their [Ritual] will additionally be performed under the [[:Game Mechanics:Definitions:Property:Disadvantage]], [[:traits:Fickle]] and [[:traits:Unreliable]] [[:Game Mechanics:Definitions:Property|Properties]]. The [Players] agree that performing the [[:Game Mechanics:Definitions:Modding#Modding|Modification]] in these conditions is somewhat dangerous and thus, the [[:Items:Equipment:Weapons:Pistol]] will gain an [Appropriate] repairable [[:Game Mechanics:Conditions|Condition]] if the [[:Game Mechanics:Definitions:Property:Dangerous]] [[:Game Mechanics:Definitions:Property]] is triggered. **Example 2**: Earl buys the [[:Items:Equipment:Equipment Mods:Ammo Drum]] and performs the [[:Game Mechanics:Definitions:Modding#Modding|Modification]] on their [[:Items:Equipment:Weapons:Pistol]] by themself instead. To do so they begin a [[Skills:Tech]] [Ritual] of [Severity] 55 with an [Hourly] [Interval] under the effects of the [[:Game Mechanics:Definitions:Property:Dangerous]] [[:Game Mechanics:Definitions:Property]]. The conditions in which Earl is performing the [[:Game Mechanics:Definitions:Modding#Modding|Modification]] are not great as they are missing the correct tools and don't have a workshop to perform the [[:Game Mechanics:Definitions:Modding#Modding|Modification]] in.  This means their [Ritual] will additionally be performed under the [[:Game Mechanics:Definitions:Property:Disadvantage]], [[:traits:Fickle]] and [[:traits:Unreliable]] [[:Game Mechanics:Definitions:Property|Properties]]. The [Players] agree that performing the [[:Game Mechanics:Definitions:Modding#Modding|Modification]] in these conditions is somewhat dangerous and thus, the [[:Items:Equipment:Weapons:Pistol]] will gain an [Appropriate] repairable [[:Game Mechanics:Conditions|Condition]] if the [[:Game Mechanics:Definitions:Property:Dangerous]] [[:Game Mechanics:Definitions:Property]] is triggered.
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