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game_mechanics:definitions:movement_points [2026/06/27 10:04] ms_ashgame_mechanics:definitions:movement_points [2026/06/27 10:16] (current) ms_wuntch
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 [[:Game Mechanics:Definitions:Movement Points|Movement Points]] also referred to as [[:Game Mechanics:Definitions:Movement Points|MP]] are a mechanic. [[:Game Mechanics:Definitions:Movement Points|MP]] allows a [[:Game Mechanics:Definitions:Target]] to traverse Meat Space.\\ [[:Game Mechanics:Definitions:Movement Points|Movement Points]] also referred to as [[:Game Mechanics:Definitions:Movement Points|MP]] are a mechanic. [[:Game Mechanics:Definitions:Movement Points|MP]] allows a [[:Game Mechanics:Definitions:Target]] to traverse Meat Space.\\
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-At anypoint a [[:Game Mechanics:Definitions:Target]] has [[:Game Mechanics:Definitions:Movement Points|MP]], which can be gained from [[:Game Mechanics:Definitions:Ability|Abilities]] such as the [[:Basic Abilities:Move]] [[:Game Mechanics:Actions:Action]], they may spend one as a [[:Game Mechanics:Actions:Free Action]] to move one [[:Game Mechanics:Definitions:Unit]].+At anypoint a [[:Game Mechanics:Definitions:Target]] has [[:Game Mechanics:Definitions:Movement Points|MP]], which can be gained from [[:Game Mechanics:Definitions:Ability|Abilities]] such as the [[:Basic Abilities:Move]] [[:Game Mechanics:Actions:Action]], they may spend one as a [[:Game Mechanics:Actions:Free Action]] to move one [[:Game Mechanics:Definitions:Unit]]. [[:Game Mechanics:Definitions:Movement Points|MP]] can't be spent in response to other [[:Game Mechanics:Definitions:Ability|Abilities]] or effects. They can only be spent when nothing is being resolved, during the active [[:Game Mechanics:Definitions:Player|Players]] [[Game Mechanics:Turn Order:Turn]]. Any [[:Game Mechanics:Definitions:Movement Points|MP]] remaining at the end of the [[Game Mechanics:Turn Order:Turn]] are lost.
  
 **Please Note**: This [[:Game Mechanics:Movement]] may trigger other [[:Game Mechanics:Definitions:Ability|Abilities]], such as [[:Basic Abilities:Intercept]] or [[:Basic Abilities:Opportunity Attack]], as [[:Game Mechanics:Definitions:Appropriate]]. **Please Note**: This [[:Game Mechanics:Movement]] may trigger other [[:Game Mechanics:Definitions:Ability|Abilities]], such as [[:Basic Abilities:Intercept]] or [[:Basic Abilities:Opportunity Attack]], as [[:Game Mechanics:Definitions:Appropriate]].