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You are here: Home » game_mechanics » definitions » perceived

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  • basic_abilities:barb
  • basic_abilities:deflect
  • basic_abilities:interaction
  • basic_abilities:open_close_comms
  • basic_abilities:staunch
  • game_mechanics
  • game_mechanics:conditions
  • game_mechanics:conditions:marked
  • game_mechanics:conditions:tagged
  • game_mechanics:definitions
  • game_mechanics:definitions:perceived
  • game_mechanics:perceptions
  • items:equipment:tools:firewall_scrambler
  • items:equipment:tools:heavy_firewall_scrambler
  • items:equipment:tools:heavy_rad-tag_scanner
  • items:equipment:tools:heavy_radiotropic_marking_scanner
  • items:equipment:tools:heavy_t.a.m._scanner
  • items:equipment:tools:heavy_targeting_scanner
  • items:equipment:tools:rad-tag_scanner
  • items:equipment:tools:radiotropic_marking_scanner
  • items:equipment:tools:t.a.m._scanner
  • items:equipment:tools:targeting_scanner
  • items:gadgets:gear:radiotropic_isotope_beacon
  • items:gadgets:gear:t._a._m._target_acquisition_matrix_beacon
  • items:gadgets:gear:targeting_vector_beacon
  • jobs:gambler
  • jobs:rigger
  • jobs:suit
  • jobs:whizz
  • races:d_jinn
  • races:orc
  • races:tipua
game_mechanics/definitions/perceived.txt · Last modified: 2026/07/13 15:11 by ms_wuntch
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