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game_mechanics:definitions:perceived [2025/08/06 10:43] – created mentlegame_mechanics:definitions:perceived [2026/07/13 15:11] (current) – [Changelog] ms_wuntch
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 ====== Perceived ====== ====== Perceived ======
 +[[:Game Mechanics:Definitions:Perceived#Perceived|Perceived]] is a mechanical term. It is the act of using a [[:Game Mechanics:Perceptions|Perception]] to discern if an object or [[:Game Mechanics:Definitions:Entity]] is near or present. An object or [[:Game Mechanics:Definitions:Entity]] is [[:Game Mechanics:Definitions:Perceived#Perceived|Perceived]] when another [[:Game Mechanics:Definitions:Entity]] is able to use a primary [[:Game Mechanics:Perceptions|Perception]] to observe them, as [[:Game Mechanics:Definitions:Appropriate]].
 +
 +**Please Note**: Objects and [[:Game Mechanics:Definitions:Entity|Entities]] can be [[:Game Mechanics:Definitions:Perceived#Perceived|Perceived]] at [[:Game Mechanics:Perceptions#Dull Visual]], based on [Light Level], as well as [[:Game Mechanics:Perceptions|Dull]] for all other [[:Game Mechanics:Perceptions]].\\
 +\\
 +See [[:Game Mechanics:Perceptions]] for more.
 +
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - Jul 2026
 +  * Wording updated.
 +</WRAP>