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| game_mechanics:definitions:perceived [2025/08/06 11:00] – mentle | game_mechanics:definitions:perceived [2026/07/13 15:11] (current) – [Changelog] ms_wuntch |
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| ====== Perceived ====== | ====== Perceived ====== |
| A Target is Perceived when you can draw <wrap preview>[[:Game_Mechanics:Definitions:Line Of Sight]]</wrap> to them, even with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. | [[:Game Mechanics:Definitions:Perceived#Perceived|Perceived]] is a mechanical term. It is the act of using a [[:Game Mechanics:Perceptions|Perception]] to discern if an object or [[:Game Mechanics:Definitions:Entity]] is near or present. An object or [[:Game Mechanics:Definitions:Entity]] is [[:Game Mechanics:Definitions:Perceived#Perceived|Perceived]] when another [[:Game Mechanics:Definitions:Entity]] is able to use a primary [[:Game Mechanics:Perceptions|Perception]] to observe them, as [[:Game Mechanics:Definitions:Appropriate]]. |
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| // For reference, this occurs at Dull Visual, based on Light Level, and Average on all other Perceptions except for Social, which can't be used to determine Line Of Sight.\\ \\ //See [[:Game_Mechanics:Perceptions]] for more details.// | **Please Note**: Objects and [[:Game Mechanics:Definitions:Entity|Entities]] can be [[:Game Mechanics:Definitions:Perceived#Perceived|Perceived]] at [[:Game Mechanics:Perceptions#Dull Visual]], based on [Light Level], as well as [[:Game Mechanics:Perceptions|Dull]] for all other [[:Game Mechanics:Perceptions]].\\ |
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| | See [[:Game Mechanics:Perceptions]] for more. |
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| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Jul 2026 |
| | * Wording updated. |
| | </WRAP> |
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